ScummVM API documentation
Gamos::GameScreen Struct Reference

Public Attributes

bool loaded = false
 
uint32 offset = 0
 
Graphics::Surface _bkgImage
 
byte * palette = nullptr
 
Array2D< ObjState_savedStates
 
Common::Array< Object_savedObjects
 
RawData _bkgImageData
 

The documentation for this struct was generated from the following file: