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void | global_section_constructor () |
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void | section_room_constructor () |
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void | game_daemon_code () |
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void | parse_player_command_now () |
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void | section_init () |
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void | daemon () |
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void | global_room_init () |
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void | tick () |
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void | section_parser () |
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void | room_preload () |
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void | room_init () |
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void | room_daemon () |
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void | room_pre_parser () |
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void | room_parser () |
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void | room_error () |
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void | room_shutdown () |
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HotSpotRec * | custom_hotspot_which (int x, int y) |
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Room * | getRoom (int room) const |
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void | m4SceneLoad () |
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void | m4RunScene () |
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void | m4EndScene () |
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void | pal_game_task () |
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void | camera_shift_xy (int32 x, int32 y) |
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void | adv_camera_pan_step (int32 step) |
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bool | game_camera_panning () const |
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virtual void | global_daemon ()=0 |
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virtual void | global_pre_parser () |
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virtual void | global_parser ()=0 |
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void | global_error_code () |
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Section * | _activeSection = nullptr |
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Room * | _activeRoom = nullptr |
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The documentation for this class was generated from the following file: