|
uint16 | obj_n |
|
union { |
uint8 defence |
|
uint8 defense |
|
}; | |
|
union { |
uint8 attack |
|
uint8 damage |
|
}; | |
|
uint16 | hit_range |
|
AttackType | attack_type |
|
uint16 | missle_tile_num |
|
uint16 | thrown_obj_n |
|
bool | breaks_on_contact |
|
The documentation for this struct was generated from the following file:
- engines/ultima/nuvie/actors/actor.h