28 #ifndef GAME_GAME_SAVE_AREA_H 29 #define GAME_GAME_SAVE_AREA_H 31 #include "hpl1/engine/engine.h" 32 #include "hpl1/penumbra-overture/GameEntity.h" 65 void OnPlayerInteract();
67 void SetMessageCat(
const tString &asCat) { msMessageCat = asCat; }
68 void SetMessageEntry(
const tString &asEntry) { msMessageEntry = asEntry; }
70 void SetSound(
const tString &asSound) { msSound = asSound; }
72 void SetHasBeenUsed(
bool abX) { mbHasBeenUsed = abX; }
74 tString &GetMessageCat() {
return msMessageCat; }
75 tString &GetMessageEntry() {
return msMessageEntry; }
77 tString &GetSound() {
return msSound; }
79 bool GetHasBeenUsed() {
return mbHasBeenUsed; }
109 #endif // GAME_GAME_SAVE_AREA_H
Definition: GameSaveArea.h:97
Definition: GameEntity.h:76
Definition: GameSaveArea.h:56
Definition: World3D.h:179
Definition: Entity3D.h:81
Definition: GameSaveArea.h:38
Definition: Resources.h:133
Definition: GameEntity.h:126