ScummVM API documentation
GameSaveArea.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of Penumbra Overture.
26  */
27 
28 #ifndef GAME_GAME_SAVE_AREA_H
29 #define GAME_GAME_SAVE_AREA_H
30 
31 #include "hpl1/engine/engine.h"
32 #include "hpl1/penumbra-overture/GameEntity.h"
33 
34 using namespace hpl;
35 
36 //-----------------------------------------
37 
39  kSerializableClassInit(cGameSaveArea_SaveData);
40 
41 public:
42  cVector3f mvSize;
43 
44  tString msMessageCat;
45  tString msMessageEntry;
46 
47  tString msSound;
48 
49  bool mbHasBeenUsed;
50 
51  iGameEntity *CreateEntity();
52 };
53 
54 //------------------------------------------
55 
56 class cGameSaveArea : public iGameEntity {
57  typedef iGameEntity super;
58  friend class cAreaLoader_GameSaveArea;
59 
60 public:
61  cGameSaveArea(cInit *apInit, const tString &asName);
62  ~cGameSaveArea(void);
63 
64  void OnPlayerPick();
65  void OnPlayerInteract();
66 
67  void SetMessageCat(const tString &asCat) { msMessageCat = asCat; }
68  void SetMessageEntry(const tString &asEntry) { msMessageEntry = asEntry; }
69 
70  void SetSound(const tString &asSound) { msSound = asSound; }
71 
72  void SetHasBeenUsed(bool abX) { mbHasBeenUsed = abX; }
73 
74  tString &GetMessageCat() { return msMessageCat; }
75  tString &GetMessageEntry() { return msMessageEntry; }
76 
77  tString &GetSound() { return msSound; }
78 
79  bool GetHasBeenUsed() { return mbHasBeenUsed; }
80 
81  // SaveObject implementation
82  iGameEntity_SaveData *CreateSaveData();
83  void SaveToSaveData(iGameEntity_SaveData *apSaveData);
84  void LoadFromSaveData(iGameEntity_SaveData *apSaveData);
85 
86 private:
87  tString msMessageCat;
88  tString msMessageEntry;
89 
90  tString msSound;
91 
92  bool mbHasBeenUsed;
93 };
94 
95 //--------------------------------------
96 
98 
99 public:
100  cAreaLoader_GameSaveArea(const tString &asName, cInit *apInit);
102 
103  iEntity3D *Load(const tString &asName, const cVector3f &avSize, const cMatrixf &a_mtxTransform, cWorld3D *apWorld);
104 
105 private:
106  cInit *mpInit;
107 };
108 
109 #endif // GAME_GAME_SAVE_AREA_H
Definition: AI.h:36
Definition: str.h:59
Definition: GameSaveArea.h:97
Definition: GameEntity.h:76
Definition: GameSaveArea.h:56
Definition: World3D.h:179
Definition: Entity3D.h:81
Definition: GameSaveArea.h:38
Definition: Resources.h:133
Definition: GameEntity.h:126
Definition: Init.h:70