ScummVM API documentation
clock.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ASYLUM_PUZZLES_CLOCK_H
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#define ASYLUM_PUZZLES_CLOCK_H
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#include "asylum/puzzles/puzzle.h"
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namespace
Asylum
{
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class
AsylumEngine;
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class
PuzzleClock
:
public
Puzzle
{
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public
:
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PuzzleClock
(
AsylumEngine
*engine);
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~
PuzzleClock
();
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// Serializable
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virtual
void
saveLoadWithSerializer(
Common::Serializer
&s);
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private
:
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uint32 _frameIndexes[3];
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bool
_showCursor;
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bool
_rightButtonClicked;
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int32 _currentRect;
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uint32 _currentFrameIndex;
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// Event Handling
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bool
init(
const
AsylumEvent
&evt);
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void
updateScreen();
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bool
mouseLeftDown(
const
AsylumEvent
&evt);
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bool
exitPuzzle();
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// Helpers
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void
updateCursor();
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int32 findRect();
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void
setFlag();
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};
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}
// End of namespace Asylum
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#endif // ASYLUM_PUZZLES_CLOCK_H
Asylum
Definition:
asylum.h:53
Common::Serializer
Definition:
serializer.h:79
Asylum::AsylumEvent
Definition:
eventhandler.h:43
Asylum::AsylumEngine
Definition:
asylum.h:73
Asylum::Puzzle
Definition:
puzzle.h:41
Asylum::PuzzleClock
Definition:
clock.h:31
engines
asylum
puzzles
clock.h
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