_activeEnhancements (defined in Engine) | Engine | protected |
_asMap (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_asMode (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_asPtr (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_aTimer (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_aTimerFlag (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_bTimer (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_bTimerFlag (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_cTimer (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_cTimerFlag (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_cursorDef (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_cursorDrawn (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_cursorPos (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_daelonCntr (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_demoMovieSkipped (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_eventMan | Engine | protected |
_frameStop (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_fstFwd (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_fullScreen (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_gameDescription (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_gameMode (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_healthTmr (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_iconPic (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_iconRedraw (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_iconsClosed (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_iconSel (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_iconSelect (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_itemInhibit (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_keyActive (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_lastSound (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_loopFlag (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_mainMenuDialog | Engine | protected |
_mapEx (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_mixer | Engine | |
_mouseButton (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_mouseDebound (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_mouseValue (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_noIFScreen (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_noMusic (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_oldCursorDef (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_oldCursorPos (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_oldIconsClosed (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_oldTime (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_oldTLS (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_oldTRS (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_palStepFlag (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_pMovie (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_quit (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_rnd (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_saveFileMan | Engine | protected |
_showHotspots (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_skylarTimer (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_skylarTimerFlag (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_sound (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_soundHandle (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_soundNumber (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_system | Engine | |
_targetName | Engine | protected |
_tickCount (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_timer | Engine | protected |
_treeEyePic (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_treeEyeSta (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_treeEyeTimer (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_treeHGPic (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_treeHGSta (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_treeHGTimer (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_treeHGUPic (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_treeLeftPic (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_treeLeftSta (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_treeRightPic (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_treeRightSta (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_tsIconOnly (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_userInput (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_wizard (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
_zoom (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
applyGameSettings() | Engine | inlinevirtual |
canLoadGameStateCurrently(Common::U32String *msg=nullptr) | Engine | virtual |
canSaveAutosaveCurrently() | Engine | inlinevirtual |
canSaveGameStateCurrently(Common::U32String *msg=nullptr) | Engine | virtual |
checkMainScreen() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
checkMouseMapAS() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
checkTimers() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
cursorType() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
cursorTypeExit() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
defaultSyncSoundSettings() | Engine | protected |
displayIcon(int reznum) (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
drawCursor() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
drawHelpScreen() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
drawHotSpot(const HotSpot &hs, int color) (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
drawIcon(int x, int y, int index) (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
drawInventory() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
drawLocation() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
drawPic(int reznum) (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
drawRect(uint minX, uint minY, uint maxX, uint maxY, int color) (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
drawScreen() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
Engine(OSystem *syst) | Engine | |
EngineFeature enum name | Engine | |
enhancementEnabled(int32 cls) (defined in Engine) | Engine | |
eraseCursor() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
eraseCursorAsm() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
errorString(const char *buf_input, char *buf_output, int buf_output_size) | Engine | virtual |
errorUnsupportedGame(Common::String extraMsg) | Engine | static |
existExtractedCDAudioFiles(uint track=1) | Engine | |
fadeToBlack1() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
fadeToBlack2() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
flipMute() | Engine | virtual |
fShowPic(int reznum) (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
getAKey() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
getAutosaveSlot() const | Engine | inlinevirtual |
getDebugger() final | Engine | inlinevirtual |
getEventManager() | Engine | inline |
getGameId() const (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
getMetaEngine() const | Engine | inline |
getOrCreateDebugger() | Engine | |
getPlatform() const (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
getSaveFileManager() | Engine | inline |
getSavegameFilename(int slot) (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
getSaveStateName(int slot) const | Engine | inlinevirtual |
getTimerManager() | Engine | inline |
getTotalPlayTime() const | Engine | |
getUserInput() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
handleAutoSave() | Engine | |
hasFeature(EngineFeature f) const override | Kingdom::KingdomGame | virtual |
initCursor() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
initHelp() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
initializePath(const Common::FSNode &gamePath) | Engine | virtual |
initMouse() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
initMPlayer() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
initPlay() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
initTools() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
initVariables() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
isDataAndCDAudioReadFromSameCD() | Engine | |
isDemo() const (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
isPaused() const | Engine | inline |
KingdomGame(OSystem *syst, const ADGameDescription *gameDesc) (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
kSupportsArbitraryResolutions enum value | Engine | |
kSupportsChangingOptionsDuringRuntime enum value | Engine | |
kSupportsHelp enum value | Engine | |
kSupportsLoadingDuringRuntime enum value | Engine | |
kSupportsQuitDialogOverride enum value | Engine | |
kSupportsReturnToLauncher enum value | Engine | |
kSupportsSavingDuringRuntime enum value | Engine | |
kSupportsSubtitleOptions enum value | Engine | |
loadAResource(int reznum) (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
loadGameDialog() | Engine | |
loadGameState(int slot) override | Kingdom::KingdomGame | virtual |
loadGameStream(Common::SeekableReadStream *stream) | Engine | virtual |
loadKingArt() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
openMainMenuDialog() | Engine | |
pauseEngine() | Engine | |
pauseEngineIntern(bool pause) | Engine | protectedvirtual |
playMovie(int movieNum) (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
playSound(int idx) (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
processMap(int mapNum, int zoom) (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
processMapInput(int mapNum) (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
quitGame() | Engine | static |
readMouse() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
readSavegameHeader(Common::InSaveFile *in, KingdomSavegameHeader &header) (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | static |
refreshScreen() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
refreshSound() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
restoreAS() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
restoreGame() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
run() override | Kingdom::KingdomGame | virtual |
runDialog(GUI::Dialog &dialog) | Engine | protectedvirtual |
saveAS() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
saveAutosaveIfEnabled() | Engine | |
saveGame() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
saveGameDialog() | Engine | |
saveGameState(int slot, const Common::String &desc, bool isAutosave=false) override | Kingdom::KingdomGame | virtual |
saveGameStream(Common::WriteStream *stream, bool isAutosave=false) | Engine | virtual |
setATimer() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
setCursor(int cursor) (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
setDebugger(GUI::Debugger *debugger) | Engine | inline |
setGameToLoadSlot(int slot) | Engine | |
setMetaEngine(MetaEngine *metaEngine) | Engine | inline |
setMouse() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
setTotalPlayTime(uint32 time=0) | Engine | |
setupPics() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
shouldQuit() | Engine | static |
showPic(int reznum) (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
switchAtoM() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
switchMtoA() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
synchronize(Common::Serializer &s) (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
syncSoundSettings() | Engine | virtual |
titlePage() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
unloadKingArt() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
waitKey() (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
warnMissingExtractedCDAudio() | Engine | |
warnUserAboutUnsupportedGame(Common::String msg=Common::String()) | Engine | static |
writeSavegameHeader(Common::OutSaveFile *out, KingdomSavegameHeader &header) (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |
~Engine() | Engine | virtual |
~KingdomGame() override (defined in Kingdom::KingdomGame) | Kingdom::KingdomGame | |