ScummVM API documentation
Kingdom::KingdomGame Member List

This is the complete list of members for Kingdom::KingdomGame, including all inherited members.

_activeEnhancements (defined in Engine)Engineprotected
_asMap (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_asMode (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_asPtr (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_aTimer (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_aTimerFlag (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_bTimer (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_bTimerFlag (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_cTimer (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_cTimerFlag (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_cursorDef (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_cursorDrawn (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_cursorPos (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_daelonCntr (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_demoMovieSkipped (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_eventManEngineprotected
_frameStop (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_fstFwd (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_fullScreen (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_gameDescription (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_gameMode (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_healthTmr (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_iconPic (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_iconRedraw (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_iconsClosed (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_iconSel (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_iconSelect (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_itemInhibit (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_keyActive (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_lastSound (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_loopFlag (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_mainMenuDialogEngineprotected
_mapEx (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_mixerEngine
_mouseButton (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_mouseDebound (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_mouseValue (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_noIFScreen (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_noMusic (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_oldCursorDef (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_oldCursorPos (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_oldIconsClosed (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_oldTime (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_oldTLS (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_oldTRS (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_palStepFlag (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_pMovie (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_quit (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_rnd (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_saveFileManEngineprotected
_showHotspots (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_skylarTimer (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_skylarTimerFlag (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_sound (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_soundHandle (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_soundNumber (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_systemEngine
_targetNameEngineprotected
_tickCount (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_timerEngineprotected
_treeEyePic (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_treeEyeSta (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_treeEyeTimer (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_treeHGPic (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_treeHGSta (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_treeHGTimer (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_treeHGUPic (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_treeLeftPic (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_treeLeftSta (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_treeRightPic (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_treeRightSta (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_tsIconOnly (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_userInput (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_wizard (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
_zoom (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
applyGameSettings()Engineinlinevirtual
canLoadGameStateCurrently(Common::U32String *msg=nullptr)Enginevirtual
canSaveAutosaveCurrently()Engineinlinevirtual
canSaveGameStateCurrently(Common::U32String *msg=nullptr)Enginevirtual
checkMainScreen() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
checkMouseMapAS() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
checkTimers() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
cursorType() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
cursorTypeExit() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
defaultSyncSoundSettings()Engineprotected
displayIcon(int reznum) (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
drawCursor() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
drawHelpScreen() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
drawHotSpot(const HotSpot &hs, int color) (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
drawIcon(int x, int y, int index) (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
drawInventory() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
drawLocation() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
drawPic(int reznum) (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
drawRect(uint minX, uint minY, uint maxX, uint maxY, int color) (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
drawScreen() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
Engine(OSystem *syst)Engine
EngineFeature enum nameEngine
enhancementEnabled(int32 cls) (defined in Engine)Engine
eraseCursor() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
eraseCursorAsm() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
errorString(const char *buf_input, char *buf_output, int buf_output_size)Enginevirtual
errorUnsupportedGame(Common::String extraMsg)Enginestatic
existExtractedCDAudioFiles(uint track=1)Engine
fadeToBlack1() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
fadeToBlack2() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
flipMute()Enginevirtual
fShowPic(int reznum) (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
getAKey() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
getAutosaveSlot() constEngineinlinevirtual
getDebugger() finalEngineinlinevirtual
getEventManager()Engineinline
getGameId() const (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
getMetaEngine() constEngineinline
getOrCreateDebugger()Engine
getPlatform() const (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
getSaveFileManager()Engineinline
getSavegameFilename(int slot) (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
getSaveStateName(int slot) constEngineinlinevirtual
getTimerManager()Engineinline
getTotalPlayTime() constEngine
getUserInput() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
handleAutoSave()Engine
hasFeature(EngineFeature f) const overrideKingdom::KingdomGamevirtual
initCursor() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
initHelp() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
initializePath(const Common::FSNode &gamePath)Enginevirtual
initMouse() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
initMPlayer() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
initPlay() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
initTools() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
initVariables() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
isDataAndCDAudioReadFromSameCD()Engine
isDemo() const (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
isPaused() constEngineinline
KingdomGame(OSystem *syst, const ADGameDescription *gameDesc) (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
kSupportsArbitraryResolutions enum valueEngine
kSupportsChangingOptionsDuringRuntime enum valueEngine
kSupportsHelp enum valueEngine
kSupportsLoadingDuringRuntime enum valueEngine
kSupportsQuitDialogOverride enum valueEngine
kSupportsReturnToLauncher enum valueEngine
kSupportsSavingDuringRuntime enum valueEngine
kSupportsSubtitleOptions enum valueEngine
loadAResource(int reznum) (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
loadGameDialog()Engine
loadGameState(int slot) overrideKingdom::KingdomGamevirtual
loadGameStream(Common::SeekableReadStream *stream)Enginevirtual
loadKingArt() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
openMainMenuDialog()Engine
pauseEngine()Engine
pauseEngineIntern(bool pause)Engineprotectedvirtual
playMovie(int movieNum) (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
playSound(int idx) (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
processMap(int mapNum, int zoom) (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
processMapInput(int mapNum) (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
quitGame()Enginestatic
readMouse() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
readSavegameHeader(Common::InSaveFile *in, KingdomSavegameHeader &header) (defined in Kingdom::KingdomGame)Kingdom::KingdomGamestatic
refreshScreen() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
refreshSound() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
restoreAS() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
restoreGame() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
run() overrideKingdom::KingdomGamevirtual
runDialog(GUI::Dialog &dialog)Engineprotectedvirtual
saveAS() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
saveAutosaveIfEnabled()Engine
saveGame() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
saveGameDialog()Engine
saveGameState(int slot, const Common::String &desc, bool isAutosave=false) overrideKingdom::KingdomGamevirtual
saveGameStream(Common::WriteStream *stream, bool isAutosave=false)Enginevirtual
setATimer() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
setCursor(int cursor) (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
setDebugger(GUI::Debugger *debugger)Engineinline
setGameToLoadSlot(int slot)Engine
setMetaEngine(MetaEngine *metaEngine)Engineinline
setMouse() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
setTotalPlayTime(uint32 time=0)Engine
setupPics() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
shouldQuit()Enginestatic
showPic(int reznum) (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
switchAtoM() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
switchMtoA() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
synchronize(Common::Serializer &s) (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
syncSoundSettings()Enginevirtual
titlePage() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
unloadKingArt() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
waitKey() (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
warnMissingExtractedCDAudio()Engine
warnUserAboutUnsupportedGame(Common::String msg=Common::String())Enginestatic
writeSavegameHeader(Common::OutSaveFile *out, KingdomSavegameHeader &header) (defined in Kingdom::KingdomGame)Kingdom::KingdomGame
~Engine()Enginevirtual
~KingdomGame() override (defined in Kingdom::KingdomGame)Kingdom::KingdomGame