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| KingdomGame (OSystem *syst, const ADGameDescription *gameDesc) |
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bool | hasFeature (EngineFeature f) const override |
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Common::Error | run () override |
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const char * | getGameId () const |
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Common::Platform | getPlatform () const |
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bool | isDemo () const |
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void | drawScreen () |
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void | setupPics () |
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void | initTools () |
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void | titlePage () |
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void | initPlay () |
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void | initHelp () |
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void | fadeToBlack1 () |
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void | fadeToBlack2 () |
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Common::SeekableReadStream * | loadAResource (int reznum) |
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void | showPic (int reznum) |
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void | fShowPic (int reznum) |
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void | initCursor () |
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void | initMouse () |
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void | setMouse () |
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void | readMouse () |
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void | initMPlayer () |
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void | playMovie (int movieNum) |
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void | saveAS () |
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void | restoreAS () |
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void | drawHelpScreen () |
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void | drawRect (uint minX, uint minY, uint maxX, uint maxY, int color) |
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void | drawHotSpot (const HotSpot &hs, int color) |
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void | drawInventory () |
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void | playSound (int idx) |
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void | eraseCursor () |
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void | getUserInput () |
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void | eraseCursorAsm () |
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void | drawLocation () |
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void | processMap (int mapNum, int zoom) |
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void | processMapInput (int mapNum) |
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void | drawPic (int reznum) |
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void | displayIcon (int reznum) |
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void | setATimer () |
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void | refreshSound () |
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void | checkMainScreen () |
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void | switchAtoM () |
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void | switchMtoA () |
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void | drawIcon (int x, int y, int index) |
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int | waitKey () |
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void | drawCursor () |
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void | cursorType () |
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void | loadKingArt () |
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void | unloadKingArt () |
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void | setCursor (int cursor) |
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int | getAKey () |
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int | checkMouseMapAS () |
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void | cursorTypeExit () |
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void | saveGame () |
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void | restoreGame () |
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Common::Error | loadGameState (int slot) override |
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Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) override |
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Common::String | getSavegameFilename (int slot) |
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void | writeSavegameHeader (Common::OutSaveFile *out, KingdomSavegameHeader &header) |
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void | synchronize (Common::Serializer &s) |
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void | refreshScreen () |
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void | checkTimers () |
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void | initVariables () |
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MetaEngine * | getMetaEngine () const |
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void | setMetaEngine (MetaEngine *metaEngine) |
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PauseToken | pauseEngine () |
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bool | isPaused () const |
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void | openMainMenuDialog () |
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uint32 | getTotalPlayTime () const |
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void | setTotalPlayTime (uint32 time=0) |
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Common::TimerManager * | getTimerManager () |
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Common::EventManager * | getEventManager () |
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Common::SaveFileManager * | getSaveFileManager () |
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bool | existExtractedCDAudioFiles (uint track=1) |
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bool | isDataAndCDAudioReadFromSameCD () |
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void | warnMissingExtractedCDAudio () |
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void | handleAutoSave () |
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void | saveAutosaveIfEnabled () |
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virtual bool | canSaveAutosaveCurrently () |
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virtual int | getAutosaveSlot () const |
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| Engine (OSystem *syst) |
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virtual | ~Engine () |
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virtual void | initializePath (const Common::FSNode &gamePath) |
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virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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virtual GUI::Debugger * | getDebugger () final |
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void | setDebugger (GUI::Debugger *debugger) |
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GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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virtual void | syncSoundSettings () |
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virtual void | applyGameSettings () |
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virtual void | flipMute () |
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virtual Common::String | getSaveStateName (int slot) const |
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virtual Common::Error | loadGameStream (Common::SeekableReadStream *stream) |
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void | setGameToLoadSlot (int slot) |
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virtual bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) |
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virtual Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) |
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virtual bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) |
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bool | saveGameDialog () |
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bool | loadGameDialog () |
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