ScummVM API documentation
about.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ABOUT_DIALOG_H
23#define ABOUT_DIALOG_H
24
25#include "gui/dialog.h"
26#include "common/str.h"
27#include "common/ustr.h"
28#include "common/array.h"
29#include "common/keyboard.h"
30
31namespace GUI {
32
33class EEHandler;
34class ScrollBarWidget;
35class ButtonWidget;
36class FluidScroller;
37
38class AboutDialog : public Dialog {
39protected:
40 float _scrollPos;
41 uint32 _scrollTime;
43 uint32 _lineHeight;
44 bool _willClose;
45 bool _autoScroll;
46
47 int _xOff, _yOff;
48 bool _inGame;
49 bool _isDragging;
50 int _dragLastY;
51
52 FluidScroller *_fluidScroller;
53 ScrollBarWidget *_scrollbar;
54 ButtonWidget *_closeButton;
55 Common::Rect _textRect;
56
57 void addLine(const Common::U32String &str);
58 void buildLines();
59
60 EEHandler *_eeHandler;
61
62public:
63 AboutDialog(bool inGame = false);
64 ~AboutDialog() override;
65
66 void open() override;
67 void close() override;
68 void drawDialog(DrawLayer layerToDraw, bool resetClipping = true) override;
69 void handleTickle() override;
70 void handleMouseDown(int x, int y, int button, int clickCount) override;
71 void handleMouseUp(int x, int y, int button, int clickCount) override;
72 void handleMouseMoved(int x, int y, int button) override;
73 void handleMouseWheel(int x, int y, int direction) override;
74 void handleKeyDown(Common::KeyState state) override;
75 void handleKeyUp(Common::KeyState state) override;
76 void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
77
78 void reflowLayout() override;
79};
80
81} // End of namespace GUI
82
83#endif
Definition: array.h:52
Definition: ustr.h:57
Definition: about.h:38
void drawDialog(DrawLayer layerToDraw, bool resetClipping=true) override
Definition: widget.h:241
Definition: object.h:40
Definition: dialog.h:49
Definition: FluidScroll.h:34
Definition: scrollbar.h:34
Definition: keyboard.h:294
Definition: rect.h:536