22 #ifndef ULTIMA4_GAME_ITEM_H 23 #define ULTIMA4_GAME_ITEM_H 25 #include "ultima/ultima4/core/types.h" 26 #include "common/str.h" 35 enum SearchCondition {
39 SC_REAGENTDELAY = 0x04
43 typedef bool (Items::*IsInInventoryProc)(
int item);
44 typedef void (Items::*InventoryActionProc)(
int item);
47 #ifndef NO_CXX11_ALIGNAS 52 const char *_shortName;
53 const char *_locationLabel;
54 IsInInventoryProc _isItemInInventory;
55 InventoryActionProc _putItemInInventory;
56 InventoryActionProc _useItem;
61 typedef void (*DestroyAllCreaturesCallback)();
68 DestroyAllCreaturesCallback destroyAllCreaturesCallback;
72 bool isRuneInInventory(
int virt);
73 void putRuneInInventory(
int virt);
74 bool isStoneInInventory(
int virt);
75 void putStoneInInventory(
int virt);
76 bool isItemInInventory(
int item);
77 bool isSkullInInventory(
int item);
78 void putItemInInventory(
int item);
83 void useBBC(
int item);
88 void useHorn(
int item);
93 void useWheel(
int item);
98 void useSkull(
int item);
103 void useStone(
int item);
104 void useKey(
int item);
105 bool isMysticInInventory(
int mystic);
106 void putMysticInInventory(
int mystic);
107 bool isWeaponInInventory(
int weapon);
108 void putWeaponInInventory(
int weapon);
109 void useTelescope(
int notused);
110 bool isReagentInInventory(
int reag);
111 void putReagentInInventory(
int reag);
121 bool itemConditionsMet(byte conditions);
126 void setDestroyAllCreaturesCallback(DestroyAllCreaturesCallback callback);
145 extern Items *g_items;
static bool isAbyssOpened(const Portal *p)
void itemUse(const Common::String &shortName)
Definition: detection.h:27
const ItemLocation * itemAtLocation(const Map *map, const Coords &coords)