ScummVM API documentation
item.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA4_GAME_ITEM_H
23#define ULTIMA4_GAME_ITEM_H
24
25#include "ultima/ultima4/core/types.h"
26#include "common/str.h"
27
28namespace Ultima {
29namespace Ultima4 {
30
31class Coords;
32class Map;
33struct Portal;
34
35enum SearchCondition {
36 SC_NONE = 0x00,
37 SC_NEWMOONS = 0x01,
38 SC_FULLAVATAR = 0x02,
39 SC_REAGENTDELAY = 0x04
40};
41
42class Items;
43typedef bool (Items::*IsInInventoryProc)(int item);
44typedef void (Items::*InventoryActionProc)(int item);
45
46struct
47#ifndef NO_CXX11_ALIGNAS
48alignas(8)
49#endif
51 const char *_name;
52 const char *_shortName;
53 const char *_locationLabel;
54 IsInInventoryProc _isItemInInventory;
55 InventoryActionProc _putItemInInventory;
56 InventoryActionProc _useItem;
57 int _data;
58 byte _conditions;
59};
60
61typedef void (*DestroyAllCreaturesCallback)();
62#define N_ITEMS 34
63
64class Items {
65private:
66
67 static const ItemLocation ITEMS[N_ITEMS];
68 DestroyAllCreaturesCallback destroyAllCreaturesCallback;
69 int needStoneNames;
70 byte stoneMask;
71private:
72 bool isRuneInInventory(int virt);
73 void putRuneInInventory(int virt);
74 bool isStoneInInventory(int virt);
75 void putStoneInInventory(int virt);
76 bool isItemInInventory(int item);
77 bool isSkullInInventory(int item);
78 void putItemInInventory(int item);
79
83 void useBBC(int item);
84
88 void useHorn(int item);
89
93 void useWheel(int item);
94
98 void useSkull(int item);
99
103 void useStone(int item);
104 void useKey(int item);
105 bool isMysticInInventory(int mystic);
106 void putMysticInInventory(int mystic);
107 bool isWeaponInInventory(int weapon);
108 void putWeaponInInventory(int weapon);
109 void useTelescope(int notused);
110 bool isReagentInInventory(int reag);
111 void putReagentInInventory(int reag);
112
116 void itemHandleStones(const Common::String &color);
117
121 bool itemConditionsMet(byte conditions);
122public:
123 Items();
124 ~Items();
125
126 void setDestroyAllCreaturesCallback(DestroyAllCreaturesCallback callback);
127
132 const ItemLocation *itemAtLocation(const Map *map, const Coords &coords);
133
137 void itemUse(const Common::String &shortName);
138
142 static bool isAbyssOpened(const Portal *p);
143};
144
145extern Items *g_items;
146
147} // End of namespace Ultima4
148} // End of namespace Ultima
149
150#endif
Definition: str.h:59
Definition: coords.h:31
Definition: item.h:64
void itemUse(const Common::String &shortName)
const ItemLocation * itemAtLocation(const Map *map, const Coords &coords)
static bool isAbyssOpened(const Portal *p)
Definition: map.h:134
Definition: item.h:50
Definition: portal.h:53