◆ itemAtLocation()
Returns an item location record if a searchable object exists at the given location. nullptr is returned if nothing is there.
◆ itemUse()
void Ultima::Ultima4::Items::itemUse |
( |
const Common::String & |
shortName | ) |
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Uses the item indicated by 'shortname'
◆ isAbyssOpened()
static bool Ultima::Ultima4::Items::isAbyssOpened |
( |
const Portal * |
p | ) |
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static |
Checks to see if the abyss was opened
The documentation for this class was generated from the following file:
- engines/ultima/ultima4/game/item.h