ScummVM API documentation
biochip_right.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * Additional copyright for this file:
8 * Copyright (C) 1995 Presto Studios, Inc.
9 *
10 * This program is free software: you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation, either version 3 of the License, or
13 * (at your option) any later version.
14
15 * This program is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19
20 * You should have received a copy of the GNU General Public License
21 * along with this program. If not, see <http://www.gnu.org/licenses/>.
22 *
23 */
24
25#ifndef BURIED_BIOCHIP_RIGHT_H
26#define BURIED_BIOCHIP_RIGHT_H
27
28#include "buried/window.h"
29
30namespace Buried {
31
32// FIXME: Why is this here?
33enum {
34 CASTLE_EVIDENCE_FOOTPRINT = 1,
35 CASTLE_EVIDENCE_SWORD = 2,
36 MAYAN_EVIDENCE_BROKEN_GLASS_PYRAMID = 3,
37 MAYAN_EVIDENCE_PHONY_BLOOD = 4,
38 MAYAN_EVIDENCE_ENVIRON_CART = 5,
39 CASTLE_EVIDENCE_AGENT3 = 6,
40 AI_EVIDENCE_SCULPTURE = 7,
41 DAVINCI_EVIDENCE_FOOTPRINT = 8,
42 DAVINCI_EVIDENCE_AGENT3 = 9,
43 DAVINCI_EVIDENCE_CODEX = 10,
44 DAVINCI_EVIDENCE_LENS_FILTER = 11
45};
46
47class BioChipRightWindow : public Window {
48public:
51
52 bool changeCurrentBioChip(int bioChipID);
53 bool showBioChipMainView();
54 bool destroyBioChipViewWindow();
55 void swapAIBioChipIfActive();
56 void sceneChanged();
57 void disableEvidenceCapture();
58 void jumpInitiated(bool redraw);
59 void jumpEnded(bool redraw);
60 void toggleBioChip();
61 int getCurrentBioChip() const;
62
63 void onPaint();
64 void onEnable(bool enable);
65 void onLButtonUp(const Common::Point &point, uint flags);
66
67 // These are used to enable the help and comment buttons
68 // when the player finds Arthur, while he explains how
69 // these two buttons are used.
70 bool _forceHelp;
71 bool _forceComment;
72
73private:
74 int _curBioChip;
75 int _status;
76 Window *_bioChipViewWindow;
77 bool _jumpInProgress;
78};
79
80} // End of namespace Buried
81
82#endif
Definition: biochip_right.h:47
Definition: buried.h:96
Definition: window.h:38
Definition: rect.h:144