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| BuriedEngine (OSystem *syst, const ADGameDescription *gamedesc) |
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bool | isDemo () const |
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bool | isTrial () const |
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bool | isTrueColor () const |
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bool | isWin95 () const |
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bool | isCompressed () const |
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Common::Path | getEXEName () const |
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Common::Path | getLibraryName () const |
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Common::Language | getLanguage () const |
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bool | hasFeature (EngineFeature f) const override |
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void | pauseEngineIntern (bool pause) override |
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Common::String | getString (uint32 stringID) |
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Common::Path | getFilePath (uint32 stringID) |
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Common::Path | getFilePath (int timeZone, int environment, int fileOffset) |
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Graphics::WinCursorGroup * | getCursorGroup (uint32 cursorGroupID) |
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Common::SeekableReadStream * | getBitmapStream (uint32 bitmapID) |
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Common::SeekableReadStream * | getNavData (uint32 resourceID) |
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Common::SeekableReadStream * | getSndData (uint32 resourceID) |
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Common::SeekableReadStream * | getAnimData (uint32 resourceID) |
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Common::SeekableReadStream * | getAIData (uint32 resourceID) |
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Common::SeekableReadStream * | getItemData (uint32 resourceID) |
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Common::SeekableReadStream * | getBookData (uint32 resourceID) |
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Common::SeekableReadStream * | getFileBCData (uint32 resourceID) |
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Common::SeekableReadStream * | getINNData (uint32 resourceID) |
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uint32 | getVersion () |
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uint32 | computeNavDBResourceID (int timeZone, int environment) |
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uint32 | computeAnimDBResourceID (int timeZone, int environment) |
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uint32 | computeAIDBResourceID (int timeZone, int environment) |
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uint32 | computeFileNameResourceID (int timeZone, int environment, int fileOffset) |
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uint | createTimer (Window *window, uint period) |
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bool | killTimer (uint timer) |
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void | removeAllTimers (Window *window) |
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void | addVideo (VideoWindow *window) |
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void | removeVideo (VideoWindow *window) |
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void | updateVideos () |
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void | postMessageToWindow (Window *dest, Message *message) |
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void | sendAllMessages () |
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void | processAudioVideoSkipMessages (VideoWindow *video, int soundId) |
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void | removeKeyboardMessages (Window *window) |
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void | removeMouseMessages (Window *window) |
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void | removeAllMessages (Window *window) |
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void | removeMessages (Window *window, int messageBegin, int messageEnd) |
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bool | hasMessage (Window *window, int messageBegin, int messageEnd) const |
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void | yield (VideoWindow *video, int soundId) |
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int | getTransitionSpeed () |
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void | setTransitionSpeed (int newSpeed) |
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void | releaseCapture () |
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bool | runQuitDialog () |
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bool | isControlDown () const |
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void | pauseGame () |
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void | showPoints () |
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bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
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bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
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Common::String | getSaveStateName (int slot) const override |
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Common::Error | loadGameStream (Common::SeekableReadStream *stream) override |
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Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) override |
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void | handleSaveDialog () |
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void | handleRestoreDialog () |
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MetaEngine * | getMetaEngine () const |
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void | setMetaEngine (MetaEngine *metaEngine) |
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PauseToken | pauseEngine () |
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bool | isPaused () const |
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void | openMainMenuDialog () |
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uint32 | getTotalPlayTime () const |
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void | setTotalPlayTime (uint32 time=0) |
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Common::TimerManager * | getTimerManager () |
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Common::EventManager * | getEventManager () |
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Common::SaveFileManager * | getSaveFileManager () |
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bool | existExtractedCDAudioFiles (uint track=1) |
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bool | isDataAndCDAudioReadFromSameCD () |
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void | warnMissingExtractedCDAudio () |
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void | handleAutoSave () |
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void | saveAutosaveIfEnabled () |
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virtual bool | canSaveAutosaveCurrently () |
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virtual int | getAutosaveSlot () const |
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| Engine (OSystem *syst) |
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virtual | ~Engine () |
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virtual void | initializePath (const Common::FSNode &gamePath) |
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virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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virtual GUI::Debugger * | getDebugger () final |
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void | setDebugger (GUI::Debugger *debugger) |
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GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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virtual void | syncSoundSettings () |
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virtual void | applyGameSettings () |
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virtual void | flipMute () |
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virtual Common::Error | loadGameState (int slot) |
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void | setGameToLoadSlot (int slot) |
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virtual Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) |
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bool | saveGameDialog () |
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bool | loadGameDialog () |
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