ScummVM API documentation
Scumm::Actor Member List

This is the complete list of members for Scumm::Actor, including all inherited members.

_animProgress (defined in Scumm::Actor)Scumm::Actorprotected
_animSpeed (defined in Scumm::Actor)Scumm::Actorprotected
_animVariable (defined in Scumm::Actor)Scumm::Actorprotected
_bottom (defined in Scumm::Actor)Scumm::Actor
_boxscale (defined in Scumm::Actor)Scumm::Actor
_charset (defined in Scumm::Actor)Scumm::Actor
_cost (defined in Scumm::Actor)Scumm::Actor
_costume (defined in Scumm::Actor)Scumm::Actor
_costumeNeedsInit (defined in Scumm::Actor)Scumm::Actorprotected
_drawToBackBuf (defined in Scumm::Actor)Scumm::Actor
_elevation (defined in Scumm::Actor)Scumm::Actorprotected
_facing (defined in Scumm::Actor)Scumm::Actorprotected
_flip (defined in Scumm::Actor)Scumm::Actor
_forceClip (defined in Scumm::Actor)Scumm::Actor
_frame (defined in Scumm::Actor)Scumm::Actor
_heCondMask (defined in Scumm::Actor)Scumm::Actor
_heOffsX (defined in Scumm::Actor)Scumm::Actor
_heOffsY (defined in Scumm::Actor)Scumm::Actor
_hePaletteNum (defined in Scumm::Actor)Scumm::Actor
_heShadow (defined in Scumm::Actor)Scumm::Actor
_heSkipLimbs (defined in Scumm::Actor)Scumm::Actor
_ignoreBoxes (defined in Scumm::Actor)Scumm::Actor
_ignoreTurns (defined in Scumm::Actor)Scumm::Actor
_initFrame (defined in Scumm::Actor)Scumm::Actor
_lastValidX (defined in Scumm::Actor)Scumm::Actor
_lastValidY (defined in Scumm::Actor)Scumm::Actor
_layer (defined in Scumm::Actor)Scumm::Actor
_moving (defined in Scumm::Actor)Scumm::Actor
_needBgReset (defined in Scumm::Actor)Scumm::Actor
_needRedraw (defined in Scumm::Actor)Scumm::Actor
_number (defined in Scumm::Actor)Scumm::Actor
_palette (defined in Scumm::Actor)Scumm::Actorprotected
_posScumm::Actorprotected
_room (defined in Scumm::Actor)Scumm::Actor
_scalex (defined in Scumm::Actor)Scumm::Actor
_scaley (defined in Scumm::Actor)Scumm::Actor
_shadowMode (defined in Scumm::Actor)Scumm::Actor
_sound (defined in Scumm::Actor)Scumm::Actor
_speedx (defined in Scumm::Actor)Scumm::Actorprotected
_speedy (defined in Scumm::Actor)Scumm::Actorprotected
_standFrame (defined in Scumm::Actor)Scumm::Actor
_talkColor (defined in Scumm::Actor)Scumm::Actor
_talkFrequency (defined in Scumm::Actor)Scumm::Actor
_talkPan (defined in Scumm::Actor)Scumm::Actor
_talkPosX (defined in Scumm::Actor)Scumm::Actor
_talkPosY (defined in Scumm::Actor)Scumm::Actor
_talkScript (defined in Scumm::Actor)Scumm::Actor
_talkStartFrame (defined in Scumm::Actor)Scumm::Actor
_talkStopFrame (defined in Scumm::Actor)Scumm::Actor
_talkVolume (defined in Scumm::Actor)Scumm::Actor
_targetFacing (defined in Scumm::Actor)Scumm::Actorprotected
_top (defined in Scumm::Actor)Scumm::Actor
_visible (defined in Scumm::Actor)Scumm::Actor
_vm (defined in Scumm::Actor)Scumm::Actorprotected
_walkbox (defined in Scumm::Actor)Scumm::Actor
_walkdata (defined in Scumm::Actor)Scumm::Actorprotected
_walkFrame (defined in Scumm::Actor)Scumm::Actor
_walkScript (defined in Scumm::Actor)Scumm::Actor
_width (defined in Scumm::Actor)Scumm::Actor
Actor(ScummEngine *scumm, int id) (defined in Scumm::Actor)Scumm::Actor
actorHitTest(int x, int y) (defined in Scumm::Actor)Scumm::Actor
actorWalkStep() (defined in Scumm::Actor)Scumm::Actorprotectedvirtual
adjustActorPos() (defined in Scumm::Actor)Scumm::Actor
adjustXYToBeInBox(int dstX, int dstY) (defined in Scumm::Actor)Scumm::Actorvirtual
animateActor(int anim) (defined in Scumm::Actor)Scumm::Actor
animateCostume() (defined in Scumm::Actor)Scumm::Actorvirtual
animateLimb(int limb, int f) (defined in Scumm::Actor)Scumm::Actor
calcMovementFactor(const Common::Point &next) (defined in Scumm::Actor)Scumm::Actorprotectedvirtual
classChanged(int cls, bool value) (defined in Scumm::Actor)Scumm::Actor
drawActorCostume(bool hitTestMode=false) (defined in Scumm::Actor)Scumm::Actor
faceToObject(int obj) (defined in Scumm::Actor)Scumm::Actor
findPathTowards(byte box, byte box2, byte box3, Common::Point &foundPath) (defined in Scumm::Actor)Scumm::Actorprotected
getActorName() (defined in Scumm::Actor)Scumm::Actor
getAnimProgress() const (defined in Scumm::Actor)Scumm::Actorinline
getAnimSpeed() const (defined in Scumm::Actor)Scumm::Actorinline
getAnimVar(byte var) const (defined in Scumm::Actor)Scumm::Actor
getElevation() const (defined in Scumm::Actor)Scumm::Actorinline
getFacing() const (defined in Scumm::Actor)Scumm::Actorinline
getPos() const (defined in Scumm::Actor)Scumm::Actorinline
getRealPos() const (defined in Scumm::Actor)Scumm::Actorinline
getRoom() const (defined in Scumm::Actor)Scumm::Actorinline
hideActor() (defined in Scumm::Actor)Scumm::Actorvirtual
initActor(int mode) (defined in Scumm::Actor)Scumm::Actorvirtual
isInClass(int cls) (defined in Scumm::Actor)Scumm::Actorprotected
isInCurrentRoom() const (defined in Scumm::Actor)Scumm::Actorinline
isPlayer() (defined in Scumm::Actor)Scumm::Actorprotectedvirtual
kInvalidBox (defined in Scumm::Actor)Scumm::Actorstatic
prepareDrawActorCostume(BaseCostumeRenderer *bcr) (defined in Scumm::Actor)Scumm::Actorvirtual
putActor() (defined in Scumm::Actor)Scumm::Actorinline
putActor(int room) (defined in Scumm::Actor)Scumm::Actorinline
putActor(int x, int y) (defined in Scumm::Actor)Scumm::Actorinline
putActor(int x, int y, int room) (defined in Scumm::Actor)Scumm::Actor
remapActorPalette(int r_fact, int g_fact, int b_fact, int threshold) (defined in Scumm::Actor)Scumm::Actor
remapActorPaletteColor(int slot, int color) (defined in Scumm::Actor)Scumm::Actor
remapDirection(int dir, bool is_walking) (defined in Scumm::Actor)Scumm::Actorprotectedvirtual
runActorTalkScript(int f) (defined in Scumm::Actor)Scumm::Actor
saveLoadWithSerializer(Common::Serializer &ser) override (defined in Scumm::Actor)Scumm::Actorvirtual
setActorCostume(int c) (defined in Scumm::Actor)Scumm::Actorvirtual
setActorWalkSpeed(uint newSpeedX, uint newSpeedY) (defined in Scumm::Actor)Scumm::Actor
setAnimSpeed(byte newAnimSpeed) (defined in Scumm::Actor)Scumm::Actorinline
setAnimVar(byte var, int value) (defined in Scumm::Actor)Scumm::Actor
setBox(int box) (defined in Scumm::Actor)Scumm::Actorprotected
setDirection(int direction) (defined in Scumm::Actor)Scumm::Actorvirtual
setElevation(int newElevation) (defined in Scumm::Actor)Scumm::Actorinline
setFacing(int newFacing) (defined in Scumm::Actor)Scumm::Actorinline
setPalette(int idx, int val) (defined in Scumm::Actor)Scumm::Actorinline
setScale(int sx, int sy) (defined in Scumm::Actor)Scumm::Actorinline
setupActorScale() (defined in Scumm::Actor)Scumm::Actorprotectedvirtual
showActor() (defined in Scumm::Actor)Scumm::Actor
startAnimActor(int frame) (defined in Scumm::Actor)Scumm::Actorvirtual
startWalkActor(int x, int y, int dir) (defined in Scumm::Actor)Scumm::Actor
startWalkAnim(int cmd, int angle) (defined in Scumm::Actor)Scumm::Actorprotected
stopActorMoving() (defined in Scumm::Actor)Scumm::Actor
turnToDirection(int newdir) (defined in Scumm::Actor)Scumm::Actorvirtual
updateActorDirection(bool is_walking) (defined in Scumm::Actor)Scumm::Actorprotected
walkActor() (defined in Scumm::Actor)Scumm::Actorvirtual
~Actor() override (defined in Scumm::Actor)Scumm::Actorinline
~Serializable() (defined in Common::Serializable)Common::Serializableinlinevirtual