ScummVM API documentation
Scumm::Actor Class Reference
Inheritance diagram for Scumm::Actor:
Common::Serializable Scumm::Actor_v3 Scumm::Actor_v7 Scumm::ActorHE Scumm::Actor_v2 Scumm::Actor_v0

Classes

struct  ActorWalkData
 

Public Member Functions

 Actor (ScummEngine *scumm, int id)
 
virtual void hideActor ()
 
void showActor ()
 
virtual void initActor (int mode)
 
void putActor ()
 
void putActor (int room)
 
void putActor (int x, int y)
 
void putActor (int x, int y, int room)
 
void setActorWalkSpeed (uint newSpeedX, uint newSpeedY)
 
void adjustActorPos ()
 
virtual AdjustBoxResult adjustXYToBeInBox (int dstX, int dstY)
 
virtual void setDirection (int direction)
 
void faceToObject (int obj)
 
virtual void turnToDirection (int newdir)
 
virtual void walkActor ()
 
void drawActorCostume (bool hitTestMode=false)
 
virtual void prepareDrawActorCostume (BaseCostumeRenderer *bcr)
 
virtual void animateCostume ()
 
virtual void setActorCostume (int c)
 
void animateLimb (int limb, int f)
 
bool actorHitTest (int x, int y)
 
const byte * getActorName ()
 
void startWalkActor (int x, int y, int dir)
 
void stopActorMoving ()
 
void runActorTalkScript (int f)
 
virtual void startAnimActor (int frame)
 
void remapActorPalette (int r_fact, int g_fact, int b_fact, int threshold)
 
void remapActorPaletteColor (int slot, int color)
 
void animateActor (int anim)
 
bool isInCurrentRoom () const
 
Common::Point getPos () const
 
const Common::PointgetRealPos () const
 
int getRoom () const
 
int getFacing () const
 
void setFacing (int newFacing)
 
int getAnimVar (byte var) const
 
void setAnimVar (byte var, int value)
 
void setAnimSpeed (byte newAnimSpeed)
 
int getAnimSpeed () const
 
int getAnimProgress () const
 
int getElevation () const
 
void setElevation (int newElevation)
 
void setPalette (int idx, int val)
 
void setScale (int sx, int sy)
 
void classChanged (int cls, bool value)
 
void saveLoadWithSerializer (Common::Serializer &ser) override
 

Public Attributes

int _top
 
int _bottom
 
uint _width
 
byte _number
 
uint16 _costume
 
byte _room
 
byte _talkColor
 
int _talkFrequency
 
byte _talkPan
 
byte _talkVolume
 
uint16 _boxscale
 
byte _scalex
 
byte _scaley
 
byte _charset
 
byte _moving
 
bool _ignoreBoxes
 
byte _forceClip
 
uint16 _lastValidX
 
uint16 _lastValidY
 
byte _initFrame
 
byte _walkFrame
 
byte _standFrame
 
byte _talkStartFrame
 
byte _talkStopFrame
 
bool _needRedraw
 
bool _needBgReset
 
bool _visible
 
byte _shadowMode
 
bool _flip
 
byte _frame
 
byte _walkbox
 
int16 _talkPosX
 
int16 _talkPosY
 
uint16 _talkScript
 
uint16 _walkScript
 
bool _ignoreTurns
 
bool _drawToBackBuf
 
int32 _layer
 
uint16 _sound [32]
 
CostumeData _cost
 
int _heOffsX
 
int _heOffsY
 
bool _heSkipLimbs
 
uint32 _heCondMask
 
uint32 _hePaletteNum
 
uint32 _heShadow
 

Static Public Attributes

static byte kInvalidBox
 

Protected Member Functions

virtual int calcMovementFactor (const Common::Point &next)
 
int actorWalkStep ()
 
int remapDirection (int dir, bool is_walking)
 
virtual void setupActorScale ()
 
void setBox (int box)
 
int updateActorDirection (bool is_walking)
 
void startWalkAnim (int cmd, int angle)
 
bool isInClass (int cls)
 
virtual bool isPlayer ()
 
bool findPathTowards (byte box, byte box2, byte box3, Common::Point &foundPath)
 

Protected Attributes

ScummEngine_vm
 
Common::Point _pos
 
uint16 _palette [256]
 
int _elevation
 
uint16 _facing
 
uint16 _targetFacing
 
uint _speedx
 
uint _speedy
 
byte _animProgress
 
byte _animSpeed
 
bool _costumeNeedsInit
 
ActorWalkData _walkdata
 
int16 _animVariable [27]
 

Member Data Documentation

◆ _pos

Common::Point Scumm::Actor::_pos
protected

The position of the actor inside the virtual screen.


The documentation for this class was generated from the following file: