Classes | |
| struct | ActorWalkData |
Public Member Functions | |
| Actor (ScummEngine *scumm, int id) | |
| virtual void | hideActor () |
| void | showActor () |
| virtual void | initActor (int mode) |
| void | putActor () |
| void | putActor (int room) |
| void | putActor (int x, int y) |
| void | putActor (int x, int y, int room) |
| void | setActorWalkSpeed (uint newSpeedX, uint newSpeedY) |
| void | adjustActorPos () |
| virtual AdjustBoxResult | adjustXYToBeInBox (int dstX, int dstY) |
| virtual void | setDirection (int direction) |
| void | faceToObject (int obj) |
| virtual void | turnToDirection (int newdir) |
| virtual void | walkActor () |
| void | drawActorCostume (bool hitTestMode=false) |
| virtual void | prepareDrawActorCostume (BaseCostumeRenderer *bcr) |
| virtual void | animateCostume () |
| virtual void | setActorCostume (int c) |
| void | animateLimb (int limb, int f) |
| bool | actorHitTest (int x, int y) |
| const byte * | getActorName () |
| void | startWalkActor (int x, int y, int dir) |
| void | stopActorMoving () |
| void | runActorTalkScript (int f) |
| virtual void | startAnimActor (int frame) |
| void | remapActorPalette (int r_fact, int g_fact, int b_fact, int threshold) |
| void | remapActorPaletteColor (int slot, int color) |
| void | animateActor (int anim) |
| bool | isInCurrentRoom () const |
| Common::Point | getPos () const |
| const Common::Point & | getRealPos () const |
| int | getRoom () const |
| int | getFacing () const |
| void | setFacing (int newFacing) |
| int | getAnimVar (byte var) const |
| void | setAnimVar (byte var, int value) |
| void | setAnimSpeed (byte newAnimSpeed) |
| int | getAnimSpeed () const |
| int | getAnimProgress () const |
| int | getElevation () const |
| void | setElevation (int newElevation) |
| void | setPalette (int idx, int val) |
| void | setScale (int sx, int sy) |
| void | classChanged (int cls, bool value) |
| void | saveLoadWithSerializer (Common::Serializer &ser) override |
Public Attributes | |
| int | _top = 0 |
| int | _bottom = 0 |
| uint | _width = 0 |
| byte | _number = 0 |
| uint16 | _costume = 0 |
| byte | _room = 0 |
| byte | _talkColor = 0 |
| int | _talkFrequency = 0 |
| byte | _talkPan = 0 |
| byte | _talkVolume = 0 |
| uint16 | _boxscale = 0 |
| byte | _scalex = 0 |
| byte | _scaley = 0 |
| byte | _charset = 0 |
| byte | _moving = 0 |
| bool | _ignoreBoxes = false |
| byte | _forceClip = 0 |
| uint16 | _lastValidX = 0 |
| uint16 | _lastValidY = 0 |
| byte | _initFrame = 0 |
| byte | _walkFrame = 0 |
| byte | _standFrame = 0 |
| byte | _talkStartFrame = 0 |
| byte | _talkStopFrame = 0 |
| bool | _needRedraw = false |
| bool | _needBgReset = false |
| bool | _visible = false |
| byte | _shadowMode = 0 |
| bool | _flip = false |
| byte | _frame = 0 |
| byte | _walkbox = 0 |
| int16 | _talkPosX = 0 |
| int16 | _talkPosY = 0 |
| uint16 | _talkScript = 0 |
| uint16 | _walkScript = 0 |
| bool | _ignoreTurns = false |
| bool | _drawToBackBuf = false |
| int32 | _layer = 0 |
| uint16 | _sound [32] = {} |
| CostumeData | _cost |
| int | _heOffsX = 0 |
| int | _heOffsY = 0 |
| bool | _heSkipLimbs = false |
| uint32 | _heCondMask = 0 |
| uint32 | _hePaletteNum = 0 |
| uint32 | _heShadow = 0 |
Static Public Attributes | |
| static byte | kInvalidBox |
Protected Member Functions | |
| virtual int | calcMovementFactor (const Common::Point &next) |
| virtual int | actorWalkStep () |
| virtual int | remapDirection (int dir, bool is_walking) |
| virtual void | setupActorScale () |
| void | setBox (int box) |
| int | updateActorDirection (bool is_walking) |
| void | startWalkAnim (int cmd, int angle) |
| bool | isInClass (int cls) |
| virtual bool | isPlayer () |
| bool | findPathTowards (byte box, byte box2, byte box3, Common::Point &foundPath) |
Protected Attributes | |
| ScummEngine * | _vm |
| Common::Point | _pos |
| uint16 | _palette [256] = {} |
| int | _elevation = 0 |
| uint16 | _facing = 0 |
| uint16 | _targetFacing = 0 |
| uint | _speedx = 0 |
| uint | _speedy = 0 |
| byte | _animProgress = 0 |
| byte | _animSpeed = 0 |
| bool | _costumeNeedsInit = false |
| ActorWalkData | _walkdata |
| int16 | _animVariable [27] = {} |
|
protected |
The position of the actor inside the virtual screen.