ScummVM API documentation
room706.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef M4_RIDDLE_ROOMS_SECTION7_ROOM706_H
23 #define M4_RIDDLE_ROOMS_SECTION7_ROOM706_H
24 
25 #include "m4/riddle/rooms/room.h"
26 
27 namespace M4 {
28 namespace Riddle {
29 namespace Rooms {
30 
31 class Room706 : public Room {
32 public:
33  Room706() : Room() {}
34  ~Room706() override {}
35 
36  void preload() override;
37  void init() override;
38  void pre_parser() override;
39  void parser() override;
40  void daemon() override;
41 
42 private:
43  void conv706a();
44  void playCheckBrochureAnim(int32 trigger, const char *digiName);
45  void useWheelOnNiche(int32 trigger, int32 val1);
46 
47  int32 _field78_mode = 0;
48  int32 _field7C_should = 0;
49 
50  int32 _706eye3aSeries = 0;
51  int32 _706Monk1Series = 0;
52  int32 _706Monk2Series = 0;
53  int32 _706Monk3Series = 0;
54  int32 _706Monk4Series = 0;
55  int32 _706RipGoesDownStairsSeries = 0;
56  int32 _706RipGoesUpStairsSeries = 0;
57  int32 _ripChecksBrochureSeries = 0;
58  int32 _ripLooksDownSeries = 0;
59  int32 _ripShieldsFaceSeries = 0;
60  int32 _ripStepsDownSeries = 0;
61  int32 _ripTrekMedReachHandPos1Series = 0;
62 
63  machine *_downToMazeMach = nullptr;
64  machine *_monkMach = nullptr;
65  machine *_prayerWheelMach = nullptr;
66  machine *_ripStairsMach = nullptr;
67 };
68 
69 
70 } // namespace Rooms
71 } // namespace Riddle
72 } // namespace M4
73 
74 #endif
Definition: ws_machine.h:153
Definition: room706.h:31
Definition: database.h:28
Definition: room.h:39