ScummVM API documentation
room506.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef M4_RIDDLE_ROOMS_SECTION5_ROOM506_H
23#define M4_RIDDLE_ROOMS_SECTION5_ROOM506_H
24
25#include "m4/riddle/rooms/room.h"
26
27namespace M4 {
28namespace Riddle {
29namespace Rooms {
30
31class Room506 : public Room {
32private:
33 RGB8 _palette[59] = {};
34 bool _flag1 = false;
35 bool _darkPaletteSet = false;
36 bool _lightPaletteSet = false;
37 bool _towerFlag = false;
38 int _destX = 0, _destY = 0;
39 int _destFacing = 0;
40 machine *_ripley = nullptr;
41 machine *_dome = nullptr;
42 machine *_skullSparkle = nullptr;
43 machine *_domeRotation = nullptr;
44 int _ripLowReach = 0;
45
46 void restorePalette();
47 void setDarkPalette();
48 void saveWalk();
49
50public:
51 Room506();
52 ~Room506() override {}
53
54 void preload() override;
55 void init() override;
56 void daemon() override;
57 void pre_parser() override;
58 void parser() override;
59};
60
61} // namespace Rooms
62} // namespace Riddle
63} // namespace M4
64
65#endif
Definition: room506.h:31
Definition: room.h:39
Definition: database.h:28
Definition: m4_types.h:78
Definition: ws_machine.h:156