ScummVM API documentation
Wintermute::BaseSoundMgr Member List

This is the complete list of members for Wintermute::BaseSoundMgr, including all inherited members.

_editorProps (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_editorPropsIter (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_gameRef (defined in Wintermute::BaseClass)Wintermute::BaseClass
_persistable (defined in Wintermute::BaseClass)Wintermute::BaseClass
_soundAvailable (defined in Wintermute::BaseSoundMgr)Wintermute::BaseSoundMgr
_sounds (defined in Wintermute::BaseSoundMgr)Wintermute::BaseSoundMgr
_volumeMaster (defined in Wintermute::BaseSoundMgr)Wintermute::BaseSoundMgr
addSound(const Common::String &filename, Audio::Mixer::SoundType type=Audio::Mixer::kSFXSoundType, bool streamed=false) (defined in Wintermute::BaseSoundMgr)Wintermute::BaseSoundMgr
addSound(BaseSoundBuffer *sound, Audio::Mixer::SoundType type=Audio::Mixer::kSFXSoundType) (defined in Wintermute::BaseSoundMgr)Wintermute::BaseSoundMgr
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass)Wintermute::BaseClassinline
BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseSoundMgr(BaseGame *inGame) (defined in Wintermute::BaseSoundMgr)Wintermute::BaseSoundMgr
cleanup() (defined in Wintermute::BaseSoundMgr)Wintermute::BaseSoundMgr
getClassName() (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass)Wintermute::BaseClass
getMasterVolume() (defined in Wintermute::BaseSoundMgr)Wintermute::BaseSoundMgr
getMasterVolumePercent() (defined in Wintermute::BaseSoundMgr)Wintermute::BaseSoundMgr
getVolumePercent(Audio::Mixer::SoundType type) (defined in Wintermute::BaseSoundMgr)Wintermute::BaseSoundMgr
initialize() (defined in Wintermute::BaseSoundMgr)Wintermute::BaseSoundMgr
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass)Wintermute::BaseClass
pauseAll(bool includingMusic=true) (defined in Wintermute::BaseSoundMgr)Wintermute::BaseSoundMgr
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
posToPan(int x, int y) (defined in Wintermute::BaseSoundMgr)Wintermute::BaseSoundMgr
removeSound(BaseSoundBuffer *sound) (defined in Wintermute::BaseSoundMgr)Wintermute::BaseSoundMgr
resumeAll() (defined in Wintermute::BaseSoundMgr)Wintermute::BaseSoundMgr
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
saveSettings() (defined in Wintermute::BaseSoundMgr)Wintermute::BaseSoundMgr
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass)Wintermute::BaseClass
setMasterVolumePercent(byte percent) (defined in Wintermute::BaseSoundMgr)Wintermute::BaseSoundMgr
setVolume(Audio::Mixer::SoundType type, int volume) (defined in Wintermute::BaseSoundMgr)Wintermute::BaseSoundMgr
setVolumePercent(Audio::Mixer::SoundType type, byte percent) (defined in Wintermute::BaseSoundMgr)Wintermute::BaseSoundMgr
~BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
~BaseSoundMgr() override (defined in Wintermute::BaseSoundMgr)Wintermute::BaseSoundMgr