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float | posToPan (int x, int y) |
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bool | resumeAll () |
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bool | pauseAll (bool includingMusic=true) |
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bool | cleanup () |
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byte | getMasterVolumePercent () |
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byte | getMasterVolume () |
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bool | setMasterVolumePercent (byte percent) |
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byte | getVolumePercent (Audio::Mixer::SoundType type) |
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bool | setVolumePercent (Audio::Mixer::SoundType type, byte percent) |
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bool | setVolume (Audio::Mixer::SoundType type, int volume) |
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bool | removeSound (BaseSoundBuffer *sound) |
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BaseSoundBuffer * | addSound (const Common::String &filename, Audio::Mixer::SoundType type=Audio::Mixer::kSFXSoundType, bool streamed=false) |
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bool | addSound (BaseSoundBuffer *sound, Audio::Mixer::SoundType type=Audio::Mixer::kSFXSoundType) |
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bool | initialize () |
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| BaseSoundMgr (BaseGame *inGame) |
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void | saveSettings () |
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bool | setEditorProp (const Common::String &propName, const Common::String &propValue) |
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Common::String | getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String()) |
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| BaseClass (TDynamicConstructor, TDynamicConstructor) |
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bool | parseEditorProperty (char *buffer, bool complete=true) |
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virtual bool | saveAsText (BaseDynamicBuffer *buffer, int indent=0) |
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| BaseClass (BaseGame *GameOwner) |
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virtual const char * | getClassName () |
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virtual bool | persist (BasePersistenceManager *persistMgr) |
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The documentation for this class was generated from the following file: