ScummVM API documentation
npc_dat.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef WORLD_ACTORS_NPC_DAT_H
23#define WORLD_ACTORS_NPC_DAT_H
24
25#include "common/str.h"
26#include "ultima/ultima8/filesys/raw_archive.h"
27
28namespace Ultima {
29namespace Ultima8 {
30
31class NPCDat {
32public:
33 NPCDat();
34
35 static Common::Array<NPCDat *> load(RawArchive *archive);
36
37 const Common::String &getName() const {
38 return _name;
39 };
40
41 uint16 getShapeNo() const {
42 return _shapeNo;
43 };
44
45 uint16 getMinHp() const {
46 return _minHp;
47 };
48
49 uint16 getMaxHp() const {
50 return _maxHp;
51 };
52
53 uint16 getWpnType() const {
54 return _wpnType;
55 };
56
57 uint16 getWpnType2() const {
58 return _wpnType2;
59 };
60
61 uint16 getDefaultActivity(int no) const {
62 assert(no >= 0 && no < 3);
63 return _defaultActivity[no];
64 }
65
67 static uint16 randomlyGetStrongerWeaponTypes(uint shapeno);
68
69private:
71
72 Common::String _name;
73 uint16 _minHp;
74 uint16 _maxHp;
75 uint16 _shapeNo;
76 uint16 _wpnType;
77 uint16 _wpnType2;
78 uint16 _defaultActivity[3]; // activities 0x6, 0x8, and 0xA in game.
79};
80
81} // End of namespace Ultima8
82} // End of namespace Ultima
83
84#endif
Definition: array.h:52
Definition: stream.h:745
Definition: str.h:59
Definition: npc_dat.h:31
uint16 getDefaultActivity(int no) const
A function for randomly assigning stronger weapons for the highest difficulty level.
Definition: npc_dat.h:61
Definition: raw_archive.h:33