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Entity * | entity = nullptr |
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int | centerX = 0 |
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int | bottomY = 0 |
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float | z = 0.0f |
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int | facing = -1 |
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int | combatLoadout = 0 |
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uint32 | nextMovementTick = 0 |
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bool | hasMoveTarget = false |
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int | targetX = 0 |
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int | targetBottomY = 0 |
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float | targetZ = 0.0f |
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bool | moveTargetRequiresScreenY = false |
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bool | moveTargetXReached = false |
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bool | moveTargetZReached = false |
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Common::String | currentBlockerName |
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Common::String | upwardBlockerHistory |
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Common::String | downwardBlockerHistory |
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Common::String | leftwardBlockerHistory |
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Common::String | rightwardBlockerHistory |
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bool | turnActive = false |
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int | turnTargetFacing = -1 |
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int | turnFirstFrame = -1 |
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int | turnLastFrame = -1 |
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int | turnEndFrame = -1 |
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bool | turnPlayBackwards = false |
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bool | attackActive = false |
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int | attackFirstFrame = -1 |
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int | attackLastFrame = -1 |
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int | attackContactFrame = -1 |
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int | attackResumeFacing = -1 |
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bool | attackSoundPlayed = false |
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int | attackSoundPlaybackFrame = -1 |
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bool | attackContactResolved = false |
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Common::String | attackTargetName |
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int | attackTargetClassId = -1 |
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bool | hitActive = false |
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int | hitFirstFrame = -1 |
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int | hitLastFrame = -1 |
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int | hitResumeFacing = -1 |
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int | hitKnockbackRemainingX = 0 |
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int | hitKnockbackDecayStep = 0 |
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bool | deathActive = false |
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int | deathFirstFrame = -1 |
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int | deathLastFrame = -1 |
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int | deathDamageType = 0 |
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The documentation for this struct was generated from the following file: