ScummVM API documentation
Toon::CharacterDrew Member List

This is the complete list of members for Toon::CharacterDrew, including all inherited members.

_animationInstance (defined in Toon::Character)Toon::Characterprotected
_animFlags (defined in Toon::Character)Toon::Characterprotected
_animScriptId (defined in Toon::Character)Toon::Characterprotected
_animSpecialDefaultId (defined in Toon::Character)Toon::Characterprotected
_animSpecialId (defined in Toon::Character)Toon::Characterprotected
_blockingWalk (defined in Toon::Character)Toon::Characterprotected
_currentFacingStamp (defined in Toon::Character)Toon::Characterprotected
_currentPath (defined in Toon::Character)Toon::Characterprotected
_currentPathNode (defined in Toon::Character)Toon::Characterprotected
_currentScale (defined in Toon::CharacterDrew)Toon::CharacterDrewprotected
_currentWalkStamp (defined in Toon::Character)Toon::Characterprotected
_facing (defined in Toon::Character)Toon::Characterprotected
_finalX (defined in Toon::Character)Toon::Characterprotected
_finalY (defined in Toon::Character)Toon::Characterprotected
_flags (defined in Toon::Character)Toon::Characterprotected
_id (defined in Toon::Character)Toon::Characterprotected
_idleAnim (defined in Toon::Character)Toon::Characterprotected
_isTalking (defined in Toon::Character)Toon::Characterprotected
_lastWalkTime (defined in Toon::Character)Toon::Characterprotected
_lineToSayId (defined in Toon::Character)Toon::Characterprotected
_nextIdleTime (defined in Toon::Character)Toon::Characterprotected
_numPixelToWalk (defined in Toon::Character)Toon::Characterprotected
_scale (defined in Toon::Character)Toon::Characterprotected
_sceneAnimationId (defined in Toon::Character)Toon::Characterprotected
_shadowAnim (defined in Toon::Character)Toon::Characterprotected
_shadowAnimationInstance (defined in Toon::Character)Toon::Characterprotected
_specialAnim (defined in Toon::Character)Toon::Characterprotected
_speed (defined in Toon::Character)Toon::Characterprotected
_talkAnim (defined in Toon::Character)Toon::Characterprotected
_time (defined in Toon::Character)Toon::Characterprotected
_visible (defined in Toon::Character)Toon::Characterprotected
_vm (defined in Toon::Character)Toon::Characterprotected
_walkAnim (defined in Toon::Character)Toon::Characterprotected
_x (defined in Toon::Character)Toon::Characterprotected
_y (defined in Toon::Character)Toon::Characterprotected
_z (defined in Toon::Character)Toon::Characterprotected
Character(ToonEngine *vm) (defined in Toon::Character)Toon::Character
CharacterDrew(ToonEngine *vm) (defined in Toon::CharacterDrew)Toon::CharacterDrew
forceFacing(int32 facing) (defined in Toon::Character)Toon::Charactervirtual
forcePosition(int16 x, int16 y) (defined in Toon::Character)Toon::Charactervirtual
getAnimationInstance() (defined in Toon::Character)Toon::Charactervirtual
getAnimFlag() (defined in Toon::Character)Toon::Charactervirtual
getAnimScript() (defined in Toon::Character)Toon::Charactervirtual
getFacing() (defined in Toon::Character)Toon::Charactervirtual
getFacingFromDirection(int16 dx, int16 dy) (defined in Toon::Character)Toon::Character
getFinalX() (defined in Toon::Character)Toon::Charactervirtual
getFinalY() (defined in Toon::Character)Toon::Charactervirtual
getFlag() (defined in Toon::Character)Toon::Charactervirtual
getId() (defined in Toon::Character)Toon::Charactervirtual
getRandomIdleAnim() override (defined in Toon::CharacterDrew)Toon::CharacterDrewvirtual
getScale() (defined in Toon::Character)Toon::Charactervirtual
getSceneAnimationId() (defined in Toon::Character)Toon::Charactervirtual
getSpecialAnimation(int32 characterId, int32 animationId) (defined in Toon::Character)Toon::Character
getVisible() (defined in Toon::Character)Toon::Charactervirtual
getX() (defined in Toon::Character)Toon::Charactervirtual
getY() (defined in Toon::Character)Toon::Charactervirtual
init() (defined in Toon::Character)Toon::Charactervirtual
isTalking() (defined in Toon::Character)Toon::Characterinlinevirtual
load(Common::ReadStream *stream, int32 saveGameVersion) (defined in Toon::Character)Toon::Charactervirtual
loadIdleAnimation(const Common::String &animName) (defined in Toon::Character)Toon::Charactervirtual
loadShadowAnimation(const Common::String &animName) (defined in Toon::Character)Toon::Charactervirtual
loadTalkAnimation(const Common::String &animName) (defined in Toon::Character)Toon::Charactervirtual
loadWalkAnimation(const Common::String &animName) (defined in Toon::Character)Toon::Charactervirtual
playAnim(int32 animId, int32 unused, int32 flags) (defined in Toon::Character)Toon::Charactervirtual
playStandingAnim() override (defined in Toon::CharacterDrew)Toon::CharacterDrewvirtual
playTalkAnim() (defined in Toon::Character)Toon::Charactervirtual
playWalkAnim(int32 start, int32 end) override (defined in Toon::CharacterDrew)Toon::CharacterDrewvirtual
plotPath(Graphics::Surface &surface) (defined in Toon::Character)Toon::Charactervirtual
resetScale() override (defined in Toon::CharacterDrew)Toon::CharacterDrewvirtual
save(Common::WriteStream *stream) (defined in Toon::Character)Toon::Charactervirtual
setAnimationInstance(AnimationInstance *instance) (defined in Toon::Character)Toon::Charactervirtual
setAnimFlag(int32 flag) (defined in Toon::Character)Toon::Charactervirtual
setAnimScript(int32 animScriptId) (defined in Toon::Character)Toon::Charactervirtual
setDefaultSpecialAnimationId(int32 defaultAnimationId) (defined in Toon::Character)Toon::Charactervirtual
setFacing(int32 facing) (defined in Toon::Character)Toon::Charactervirtual
setFlag(int flag) (defined in Toon::Character)Toon::Charactervirtual
setId(int32 id) (defined in Toon::Character)Toon::Charactervirtual
setPosition(int16 x, int16 y) override (defined in Toon::CharacterDrew)Toon::CharacterDrewvirtual
setSceneAnimationId(int32 sceneAnimationId) (defined in Toon::Character)Toon::Charactervirtual
setTalking(bool talking) (defined in Toon::Character)Toon::Characterinlinevirtual
setupPalette() override (defined in Toon::CharacterDrew)Toon::CharacterDrewvirtual
setVisible(bool visible) (defined in Toon::Character)Toon::Charactervirtual
stopSpecialAnim() (defined in Toon::Character)Toon::Charactervirtual
stopWalk() (defined in Toon::Character)Toon::Charactervirtual
update(int32 timeIncrement) override (defined in Toon::CharacterDrew)Toon::CharacterDrewvirtual
updateIdle() (defined in Toon::Character)Toon::Charactervirtual
updateTimers(int32 relativeAdd) (defined in Toon::Character)Toon::Charactervirtual
walkTo(int16 newPosX, int16 newPosY) (defined in Toon::Character)Toon::Charactervirtual
~Character() (defined in Toon::Character)Toon::Charactervirtual
~CharacterDrew() override (defined in Toon::CharacterDrew)Toon::CharacterDrew