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| CharacterDrew (ToonEngine *vm) |
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bool | setupPalette () override |
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void | playStandingAnim () override |
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void | setPosition (int16 x, int16 y) override |
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void | resetScale () override |
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void | update (int32 timeIncrement) override |
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void | playWalkAnim (int32 start, int32 end) override |
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int32 | getRandomIdleAnim () override |
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| Character (ToonEngine *vm) |
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virtual void | init () |
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virtual int32 | getId () |
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virtual void | setId (int32 id) |
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virtual void | setFacing (int32 facing) |
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virtual void | forceFacing (int32 facing) |
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virtual int32 | getFacing () |
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virtual void | setAnimScript (int32 animScriptId) |
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virtual void | setSceneAnimationId (int32 sceneAnimationId) |
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virtual void | setDefaultSpecialAnimationId (int32 defaultAnimationId) |
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virtual int32 | getAnimScript () |
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virtual int32 | getSceneAnimationId () |
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virtual void | setFlag (int flag) |
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virtual int32 | getFlag () |
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virtual int32 | getAnimFlag () |
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virtual void | setAnimFlag (int32 flag) |
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virtual void | forcePosition (int16 x, int16 y) |
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virtual int16 | getX () |
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virtual int16 | getY () |
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virtual int16 | getFinalX () |
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virtual int16 | getFinalY () |
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virtual bool | walkTo (int16 newPosX, int16 newPosY) |
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virtual bool | getVisible () |
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virtual void | setVisible (bool visible) |
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virtual bool | loadWalkAnimation (const Common::String &animName) |
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virtual bool | loadIdleAnimation (const Common::String &animName) |
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virtual bool | loadTalkAnimation (const Common::String &animName) |
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virtual bool | loadShadowAnimation (const Common::String &animName) |
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virtual void | playTalkAnim () |
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virtual void | playAnim (int32 animId, int32 unused, int32 flags) |
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virtual int32 | getScale () |
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virtual AnimationInstance * | getAnimationInstance () |
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virtual void | setAnimationInstance (AnimationInstance *instance) |
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virtual void | save (Common::WriteStream *stream) |
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virtual void | load (Common::ReadStream *stream, int32 saveGameVersion) |
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virtual void | stopWalk () |
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virtual void | stopSpecialAnim () |
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virtual void | updateIdle () |
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virtual void | updateTimers (int32 relativeAdd) |
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virtual void | setTalking (bool talking) |
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virtual bool | isTalking () |
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virtual void | plotPath (Graphics::Surface &surface) |
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int32 | getFacingFromDirection (int16 dx, int16 dy) |
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const SpecialCharacterAnimation * | getSpecialAnimation (int32 characterId, int32 animationId) |
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