ScummVM API documentation
animationdescription.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on Broken Sword 2.5 engine
24  *
25  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
26  *
27  * Licensed under GNU GPL v2
28  *
29  */
30 
31 #ifndef SWORD25_ANIMATIONDESCRIPTION_H
32 #define SWORD25_ANIMATIONDESCRIPTION_H
33 
34 #include "sword25/kernel/common.h"
35 #include "sword25/kernel/persistable.h"
36 #include "sword25/gfx/animation.h"
37 
38 namespace Sword25 {
39 
41 protected:
43  _animationType(Animation::AT_LOOP),
44  _FPS(10),
45  _millisPerFrame(0),
46  _scalingAllowed(true),
47  _alphaAllowed(true),
48  _colorModulationAllowed(true)
49  {}
50 
51 public:
52  struct Frame {
53  // Die Hotspot-Angabe bezieht sich auf das ungeflippte Bild!!
54  int32 hotspotX;
55  int32 hotspotY;
56  bool flipV;
57  bool flipH;
58  Common::String fileName;
59  Common::String action;
60  };
61 
62  virtual const Frame &getFrame(uint index) const = 0;
63  virtual uint getFrameCount() const = 0;
64  virtual void unlock() = 0;
65 
66  Animation::ANIMATION_TYPES getAnimationType() const {
67  return _animationType;
68  }
69  int getFPS() const {
70  return _FPS;
71  }
72  int getMillisPerFrame() const {
73  return _millisPerFrame;
74  }
75  bool isScalingAllowed() const {
76  return _scalingAllowed;
77  }
78  bool isAlphaAllowed() const {
79  return _alphaAllowed;
80  }
81  bool isColorModulationAllowed() const {
82  return _colorModulationAllowed;
83  }
84 
85  bool persist(OutputPersistenceBlock &writer) override;
86  bool unpersist(InputPersistenceBlock &reader) override;
87 
88 protected:
89  Animation::ANIMATION_TYPES _animationType;
90  int32 _FPS;
91  int32 _millisPerFrame;
92  bool _scalingAllowed;
93  bool _alphaAllowed;
94  bool _colorModulationAllowed;
95 };
96 
97 } // End of namespace Sword25
98 
99 #endif
Definition: str.h:59
Definition: animationdescription.h:52
Definition: persistable.h:39
Definition: console.h:27
Definition: animationdescription.h:40
Definition: inputpersistenceblock.h:40
Definition: outputpersistenceblock.h:39