ScummVM API documentation
ambient_sounds.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef BLADERUNNER_AMBIENT_SOUNDS_H
23#define BLADERUNNER_AMBIENT_SOUNDS_H
24
25#include "bladerunner/bladerunner.h" // For BLADERUNNER_ORIGINAL_SETTINGS symbol
26
27#include "audio/audiostream.h"
28#include "audio/mixer.h"
29
30#include "common/str.h"
31
32namespace BladeRunner {
33
34class BladeRunnerEngine;
35class SaveFileReadStream;
36class SaveFileWriteStream;
37
39 static const int kNonLoopingSounds = 25;
40 static const int kLoopingSounds = 3;
41 static const Audio::Mixer::SoundType kAmbientSoundType = Audio::Mixer::kPlainSoundType;
42
43 struct NonLoopingSound {
44 bool isActive;
45 Common::String name;
46 int32 hash;
47 int audioPlayerTrack;
48 uint32 delayMin; // milliseconds
49 uint32 delayMax; // milliseconds
50 uint32 nextPlayTimeStart; // milliseconds
51 uint32 nextPlayTimeDiff; // milliseconds
52 int volumeMin; // should be in [0, 100]
53 int volumeMax; // should be in [0, 100]
54 int volume; // should be in [0, 100] (calculated as a random value within [volumeMin, volumeMax]
55 int panStartMin; // should be in [-100, 100]
56 int panStartMax; // should be in [-100, 100]
57 int panEndMin; // should be in [-100, 100], with "-101" being a special value for skipping pan (balance) adjustment
58 int panEndMax; // should be in [-100, 100], with "-101" being a special value for skipping pan (balance) adjustment
59 int priority; // should be in [0, 100]
60 int32 soundType; // new - not stored in saved games
61 };
62
63 struct LoopingSound {
64 bool isActive;
65 Common::String name;
66 int32 hash;
67 int audioPlayerTrack;
68 int volume; // should be in [0, 100]
69 int pan; // should be in [-100, 100]
70 int32 soundType; // new - not stored in saved games
71 };
72
74
75 NonLoopingSound *_nonLoopingSounds;
76 LoopingSound *_loopingSounds;
77 int _ambientVolumeFactorOriginalEngine; // should be in [0, 100]
78
79public:
82
83 void addSound(int sfxId,
84 uint32 delayMinSeconds, uint32 delayMaxSeconds,
85 int volumeMin, int volumeMax,
86 int panStartMin, int panStartMax,
87 int panEndMin, int panEndMax,
88 int priority, int unk);
89 void removeNonLoopingSound(int sfxId, bool stopPlaying);
90 void removeAllNonLoopingSounds(bool stopPlaying);
91
92 void addSpeech(int actorId, int sentenceId,
93 uint32 delayMinSeconds, uint32 delayMaxSeconds,
94 int volumeMin, int volumeMax,
95 int panStartMin, int panStartMax,
96 int panEndMin, int panEndMax,
97 int priority, int unk);
98 void playSound(int sfxId, int volume, int panStart, int panEnd, int priority, Audio::Mixer::SoundType type = kAmbientSoundType);
99 void playSpeech(int actorId, int sentenceId, int volume, int panStart, int panEnd, int priority);
100
101 void addLoopingSound(int sfxId, int volume, int pan, uint32 delaySeconds, Audio::Mixer::SoundType type = kAmbientSoundType);
102 void adjustLoopingSound(int sfxId, int volume, int pan, uint32 delaySeconds);
103 // it seems there is little confusion in original code about delay parameter,
104 // sometimes it is used as boolean in same way as stopPlaying from non looping
105 void removeLoopingSound(int sfxId, uint32 delaySeconds);
106 void removeAllLoopingSounds(uint32 delaySeconds);
107
108 void tick();
109
110 void setVolume(int volume);
111 int getVolume() const;
112 void playSample();
113
114 void save(SaveFileWriteStream &f);
115 void load(SaveFileReadStream &f);
116
117private:
118 int findAvailableNonLoopingTrack() const;
119 int findNonLoopingTrackByHash(int32 hash) const;
120
121 int findAvailableLoopingTrack() const;
122 int findLoopingTrackByHash(int32 hash) const;
123
124 void addSoundByName(const Common::String &name,
125 uint32 delayMinSeconds, uint32 delayMaxSeconds,
126 int volumeMin, int volumeMax,
127 int panStartMin, int panStartMax,
128 int panEndMin, int panEndMax,
129 int priority, int unk);
130
131 void removeNonLoopingSoundByIndex(int index, bool stopPlaying);
132 void removeLoopingSoundByIndex(int index, uint32 delaySeconds);
133};
134
135} // End of namespace BladeRunner
136
137#endif
SoundType
Definition: mixer.h:73
@ kPlainSoundType
Definition: mixer.h:74
Definition: ambient_sounds.h:38
Definition: bladerunner.h:113
Definition: savefile.h:113
Definition: savefile.h:88
Definition: str.h:59