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| AmbientSounds (BladeRunnerEngine *vm) |
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void | addSound (int sfxId, uint32 delayMinSeconds, uint32 delayMaxSeconds, int volumeMin, int volumeMax, int panStartMin, int panStartMax, int panEndMin, int panEndMax, int priority, int unk) |
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void | removeNonLoopingSound (int sfxId, bool stopPlaying) |
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void | removeAllNonLoopingSounds (bool stopPlaying) |
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void | addSpeech (int actorId, int sentenceId, uint32 delayMinSeconds, uint32 delayMaxSeconds, int volumeMin, int volumeMax, int panStartMin, int panStartMax, int panEndMin, int panEndMax, int priority, int unk) |
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void | playSound (int sfxId, int volume, int panStart, int panEnd, int priority, Audio::Mixer::SoundType type=kAmbientSoundType) |
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void | playSpeech (int actorId, int sentenceId, int volume, int panStart, int panEnd, int priority) |
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void | addLoopingSound (int sfxId, int volume, int pan, uint32 delaySeconds, Audio::Mixer::SoundType type=kAmbientSoundType) |
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void | adjustLoopingSound (int sfxId, int volume, int pan, uint32 delaySeconds) |
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void | removeLoopingSound (int sfxId, uint32 delaySeconds) |
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void | removeAllLoopingSounds (uint32 delaySeconds) |
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void | tick () |
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void | setVolume (int volume) |
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int | getVolume () const |
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void | playSample () |
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void | save (SaveFileWriteStream &f) |
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void | load (SaveFileReadStream &f) |
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