ScummVM API documentation
console.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Based on the Reverse Engineering work of Christophe Fontanel,
24 * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
25 */
26
27#ifndef DM_CONSOLE_H
28#define DM_CONSOLE_H
29
30#include "gui/debugger.h"
31
32namespace DM {
33
34class DMEngine;
35
36class Console : public GUI::Debugger {
37private:
38 DMEngine *_vm;
39
40 bool Cmd_godmode(int argc, const char **argv);
41 bool Cmd_noclip(int argc, const char **argv);
42 bool Cmd_pos(int argc, const char **argv);
43 bool Cmd_map(int argc, const char **argv);
44 bool Cmd_listItems(int argc, const char **argv);
45 bool Cmd_gimme(int argc, const char **argv);
46 bool Cmd_nuke(int argc, const char **argv);
47
48 const char *debugGetDirectionName(int16 dir);
49
50public:
51 explicit Console(DM::DMEngine *vm);
52 ~Console(void) override {}
53
54 bool _debugGodmodeMana;
55 bool _debugGodmodeHP;
56 bool _debugGodmodeStamina;
57 bool _debugNoclip;
58};
59}
60
61#endif
Definition: console.h:36
Definition: dm.h:169
Definition: debugger.h:41