ScummVM API documentation
console.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Based on the Reverse Engineering work of Christophe Fontanel,
24  * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
25  */
26 
27 #ifndef DM_CONSOLE_H
28 #define DM_CONSOLE_H
29 
30 #include "gui/debugger.h"
31 
32 namespace DM {
33 
34 class DMEngine;
35 
36 class Console : public GUI::Debugger {
37 private:
38  DMEngine *_vm;
39 
40  bool Cmd_godmode(int argc, const char **argv);
41  bool Cmd_noclip(int argc, const char **argv);
42  bool Cmd_pos(int argc, const char **argv);
43  bool Cmd_map(int argc, const char **argv);
44  bool Cmd_listItems(int argc, const char **argv);
45  bool Cmd_gimme(int argc, const char **argv);
46 
47  const char *debugGetDirectionName(int16 dir);
48 
49 public:
50  explicit Console(DM::DMEngine *vm);
51  ~Console(void) override {}
52 
53  bool _debugGodmodeMana;
54  bool _debugGodmodeHP;
55  bool _debugGodmodeStamina;
56  bool _debugNoclip;
57 };
58 }
59 
60 #endif
Definition: debugger.h:41
Definition: console.h:36
Definition: champion.h:35
Definition: dm.h:155