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| DMEngine (OSystem *syst, const DMADGameDescription *gameDesc) |
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| bool | hasFeature (EngineFeature f) const override |
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| Common::Error | loadGameState (int slot) override |
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| bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
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bool | isDemo () const |
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void | delay (uint16 verticalBlank) |
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uint16 | getScaledProduct (uint16 val, uint16 scale, uint16 vale2) |
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uint16 | getRandomNumber (uint32 max) |
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int16 | ordinalToIndex (int16 val) |
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int16 | indexToOrdinal (int16 val) |
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| Common::Error | run () override |
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void | saveGame () |
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LoadgameResult | loadgame (int16 slot) |
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void | endGame (bool doNotDrawCreditsOnly) |
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void | entranceDrawCredits () |
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void | fuseSequence () |
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Common::Language | getGameLanguage () |
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Direction | turnDirRight (int16 dir) |
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Direction | turnDirLeft (int16 dir) |
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Direction | returnOppositeDir (int16 dir) |
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bool | isOrientedWestEast (int16 dir) |
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uint16 | normalizeModulo4 (int16 dir) |
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int32 | filterTime (int32 mapTime) |
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int32 | setMapAndTime (uint32 map, uint32 time) |
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uint16 | getMap (int32 mapTime) |
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Thing | thingWithNewCell (Thing thing, int16 cell) |
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int16 | getDistance (int16 mapx1, int16 mapy1, int16 mapx2, int16 mapy2) |
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int32 | setMap (int32 mapTime, uint32 map) |
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| MetaEngine * | getMetaEngine () const |
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| void | setMetaEngine (MetaEngine *metaEngine) |
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| PauseToken | pauseEngine () |
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| bool | isPaused () const |
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| void | openMainMenuDialog () |
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| uint32 | getTotalPlayTime () const |
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| void | setTotalPlayTime (uint32 time=0) |
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| Common::TimerManager * | getTimerManager () |
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| Common::EventManager * | getEventManager () |
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| Common::SaveFileManager * | getSaveFileManager () |
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| bool | existExtractedCDAudioFiles (uint track=1) |
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| bool | isDataAndCDAudioReadFromSameCD () |
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| void | warnMissingExtractedCDAudio () |
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| void | handleAutoSave () |
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| void | saveAutosaveIfEnabled () |
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| virtual bool | canSaveAutosaveCurrently () |
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| virtual int | getAutosaveSlot () const |
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| virtual bool | gameTypeHasAddOns () const |
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| virtual bool | dirCanBeGameAddOn (const Common::FSDirectory &dir) const |
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| virtual bool | dirMustBeGameAddOn (const Common::FSDirectory &dir) const |
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| Common::ErrorCode | updateAddOns (const MetaEngine *metaEngine) const |
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| | Engine (OSystem *syst) |
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| virtual | ~Engine () |
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| virtual void | initializePath (const Common::FSNode &gamePath) |
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| virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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| virtual GUI::Debugger * | getDebugger () final |
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| void | setDebugger (GUI::Debugger *debugger) |
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| GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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| virtual void | syncSoundSettings () |
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| virtual void | applyGameSettings () |
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| virtual void | flipMute () |
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| virtual Common::String | getSaveStateName (int slot) const |
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| virtual Common::Error | loadGameStream (Common::SeekableReadStream *stream) |
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| void | setGameToLoadSlot (int slot) |
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| virtual Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) |
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| virtual Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) |
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| virtual bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) |
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| bool | saveGameDialog () |
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| bool | loadGameDialog () |
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