22 #ifndef MOHAWK_MOHAWK_H 23 #define MOHAWK_MOHAWK_H 25 #include "common/scummsys.h" 26 #include "common/array.h" 28 #include "engines/engine.h" 30 #include "mohawk/detection.h" 35 class SeekableReadStream;
64 const char *getGameId()
const;
65 uint32 getFeatures()
const;
66 bool isGameVariant(MohawkGameFeatures feature)
const;
67 const char *getAppName()
const;
69 uint8 getGameType()
const;
77 bool hasResource(uint32 tag, uint16
id);
79 uint32 getResourceOffset(uint32 tag, uint16
id);
82 void closeAllArchives();
EngineFeature
Definition: engine.h:253
Definition: algorithm.h:29
Definition: detection.h:65
Language
Definition: language.h:45