ScummVM API documentation
inventory_menu.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
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10  * (at your option) any later version.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
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20  */
21 
22 #ifndef TETRAEDGE_GAME_INVENTORY_MENU_H
23 #define TETRAEDGE_GAME_INVENTORY_MENU_H
24 
25 #include "tetraedge/te/te_layout.h"
26 
27 namespace Tetraedge {
28 
29 class InventoryMenu : public TeLayout {
30 public:
31  InventoryMenu();
32  virtual ~InventoryMenu() {}
33 
34  void enter();
35  void leave();
36  void load();
37  void unload();
38 
39  bool isVisible();
40 
41  bool onDocumentsButton();
42  bool onInventoryButton();
43  bool onMainMenuButton();
44  bool onQuitButton();
45  bool onSaveButton();
46 
47 private:
48  TeLuaGUI _gui;
49 
50 };
51 
52 } // end namespace Tetraedge
53 
54 #endif // TETRAEDGE_GAME_INVENTORY_MENU_H
Definition: detection.h:27
Definition: te_lua_gui.h:51
Definition: inventory_menu.h:29
Definition: te_layout.h:35