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void | addChild (Te3DObject2 *child) override |
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void | addChildBefore (Te3DObject2 *newchild, const Te3DObject2 *ref) override |
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const TeVector3f32 & | anchor () |
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void | disableAutoZ () |
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void | enableAutoZ () |
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bool | isAutoZEnabled () |
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void | draw () override |
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virtual bool | isMouseIn (const TeVector2s32 &mouseloc) |
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DrawMode | mode () |
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bool | onChildSizeChanged () |
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bool | onParentSizeChanged () |
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bool | onParentWorldTransformationMatrixChanged () |
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TeVector3f32 | position () override |
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CoordinatesType | positionType () const |
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float | ratio () const |
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RatioMode | ratioMode () const |
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void | removeChild (Te3DObject2 *child) override |
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float | safeAreaRatio () const |
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void | setAnchor (const TeVector3f32 &anchor) |
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virtual void | setEditionColor (TeColor col) |
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void | setMode (DrawMode mode) |
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void | setParent (Te3DObject2 *parent) override |
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void | setPosition (const TeVector3f32 &pos) override |
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void | setPositionType (CoordinatesType newtype) |
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void | setRatio (float val) |
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void | setRatioMode (RatioMode mode) |
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void | setRotation (const TeQuaternion &rot) override |
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void | setSafeAreaRatio (float ratio) |
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void | setScale (const TeVector3f32 &scale) override |
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void | setSize (const TeVector3f32 &size) override |
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void | setSizeType (CoordinatesType coordtype) |
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void | setZPosition (float zpos) override |
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virtual TeVector3f32 | size () override |
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CoordinatesType | sizeType () const |
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TeVector3f32 | transformMousePosition (const TeVector2s32 &mousepos) |
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virtual void | updateMesh () |
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void | updatePosition () |
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virtual void | updateSize () |
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void | updateWorldMatrix () |
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void | updateZ () override |
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void | updateZSize () |
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TeVector3f32 | userPosition () const |
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TeVector3f32 | userSize () |
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TeVector3f32 | worldPosition () override |
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TeMatrix4x4 | worldTransformationMatrix () override |
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bool | worldVisible () override |
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float | xSize () override |
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float | ySize () override |
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float | zSize () override |
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virtual Te3DObject2 * | child (int offset) |
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int | childCount () |
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int | childIndex (Te3DObject2 *childToFind) const |
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const Common::Array< Te3DObject2 * > & | childList () const |
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bool | childListChanged () const |
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const TeColor & | color () const |
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bool | colorInheritance () const |
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const Common::String & | name () const |
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virtual bool | onParentWorldColorChanged () |
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bool | onParentWorldTransformationMatrixChanged () |
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bool | onWorldVisibleChangedSlot () |
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TeSignal0Param & | onPositionChanged () |
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TeSignal0Param & | onSizeChanged () |
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TeSignal0Param & | onWorldColorChanged () |
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TeSignal0Param & | onWorldTransformationMatrixChanged () |
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TeSignal0Param & | onWorldVisibleChanged () |
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Te3DObject2 * | parent () |
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virtual void | removeChildren () |
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void | rotate (const TeQuaternion &rot) |
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const TeQuaternion & | rotation () |
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const TeVector3f32 & | scale () const |
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virtual void | setColor (const TeColor &col) |
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virtual void | setColorInheritance (bool val) |
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virtual bool | setName (const Common::String &newName) |
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virtual void | setPositionFast (const TeVector3f32 &pos) |
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void | setVisible (bool visible) |
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TeMatrix4x4 | transformationMatrix () |
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virtual void | translate (const TeVector3f32 &vec) |
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virtual bool | visible () const |
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TeColor | worldColor () |
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TeQuaternion | worldRotation () |
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TeVector3f32 | worldScale () |
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void | deleteLater () |
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