ScummVM API documentation
vectors.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
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10  * (at your option) any later version.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 #ifndef CRAB_VECTORS_H
32 #define CRAB_VECTORS_H
33 
34 #include "common/debug.h"
35 #include "crab/loaders.h"
36 
37 namespace Crab {
38 
39 //------------------------------------------------------------------------
40 // Purpose: A simple 2D vector class
41 //------------------------------------------------------------------------
42 template<typename T>
43 class Vector2D {
44 public:
45  T x, y;
46 
47  Vector2D(T X = 0, T Y = 0) { Set(X, Y); }
48  void Set(T X = 0, T Y = 0) {
49  x = X;
50  y = Y;
51  }
52 
53  bool load(rapidxml::xml_node<char> *node, const bool &echo = true) {
54  return loadNum(x, "x", node, echo) && loadNum(y, "y", node, echo);
55  }
56 
57  void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root, const char *name) {
58  warning("STUB: Vector2D::saveState()");
59 #if 0
60  rapidxml::xml_node<char> *child = doc.allocate_node(rapidxml::node_element, name);
61  child->append_attribute(doc.allocate_attribute("x", g_engine->_stringPool->Get((int)x)));
62  child->append_attribute(doc.allocate_attribute("y", g_engine->_stringPool->Get((int)y)));
63  root->append_node(child);
64 #endif
65  }
66 
67  double magnitude() {
68  return sqrt(x * x + y * y);
69  }
70 
71  double magSqr() { // Added to avoid unnecessary sqrt calls (SZ)
72  return (x * x + y * y);
73  }
74 
75  void normalize() {
76  double m = magnitude();
77  x = x / m;
78  y = y / m;
79  }
80 
81  float dotProduct(const Vector2D<T> &v) const {
82  return x * v.x + y * v.y;
83  }
84 
85  // operators
86  void operator+=(const Vector2D &v) {
87  x += v.x;
88  y += v.y;
89  }
90  void operator-=(const Vector2D &v) {
91  x -= v.x;
92  y -= v.y;
93  }
94  bool operator==(const Vector2D &v) const { return x == v.x && y == v.y; }
95  bool operator!=(const Vector2D &v) const { return x != v.x || y != v.y; }
96  friend Vector2D operator-(const Vector2D &v1, const Vector2D &v2) {
97  return Vector2D(v1.x - v2.x, v1.y - v2.y);
98  }
99 };
100 
101 typedef Vector2D<int> Vector2i;
102 typedef Vector2D<float> Vector2f;
103 
104 //------------------------------------------------------------------------
105 // Purpose: A simple 3D vector class
106 //------------------------------------------------------------------------
107 template<typename T>
108 class Vector3D {
109 public:
110  T x, y, z;
111 
112  Vector3D(T X = 0, T Y = 0, T Z = 0) {
113  set(X, Y, Z);
114  }
115 
116  Vector3D(rapidxml::xml_node<char> *node) {
117  load(node);
118  }
119 
120  void set(T X = 0, T Y = 0, T Z = 0) {
121  x = X;
122  y = Y;
123  z = Z;
124  }
125 
126  bool load(rapidxml::xml_node<char> *node) {
127  return loadXYZ<T>(x, y, z, node);
128  }
129 
130  // operators
131  void operator+=(const Vector3D &v) {
132  x += v.x;
133  y += v.y;
134  z += v.z;
135  }
136  void operator-=(const Vector3D &v) {
137  x -= v.x;
138  y -= v.y;
139  z -= v.z;
140  }
141  bool operator==(const Vector3D &v) { return x == v.x && y == v.y && z == v.z; }
142 };
143 
144 typedef Vector3D<int> Vector3i;
145 typedef Vector3D<float> Vector3f;
146 
147 } // End of namespace Crab
148 
149 #endif // CRAB_VECTORS_H
void warning(MSVC_PRINTF const char *s,...) GCC_PRINTF(1
Engine * g_engine
Definition: moveeffect.h:37
Definition: vectors.h:43
Definition: vectors.h:108