◆ load()
◆ hythlothFix7()
void Ultima::Ultima4::DngRoom::hythlothFix7 |
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A couple rooms in hythloth have nullptr player start positions, which causes the entire party to appear in the upper-left tile when entering the dungeon room.
Also, one dungeon room is apparently supposed to be connected to another, although the connection does not exist in the DOS U4 dungeon data file. This was fixed by removing a few wall tiles, and relocating a chest and the few monsters around it to the center of the room.
The documentation for this struct was generated from the following file: