ScummVM API documentation
map.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef SHERLOCK_MAP_H
23 #define SHERLOCK_MAP_H
24 
25 #include "sherlock/objects.h"
26 #include "sherlock/saveload.h"
27 
28 namespace Sherlock {
29 
30 class SherlockEngine;
31 
32 class Map {
33 protected:
34  SherlockEngine *_vm;
35 
36  Map(SherlockEngine *vm);
37 public:
38  Point32 _overPos;
39  Point32 _bigPos;
40  int _charPoint, _oldCharPoint;
41  bool _active;
42  bool _frameChangeFlag;
43 public:
44  static Map *init(SherlockEngine *vm);
45  virtual ~Map() {}
46 
50  virtual int show() = 0;
51 
55  void synchronize(Serializer &s);
56 };
57 
58 } // End of namespace Sherlock
59 
60 #endif
Definition: animation.h:29
virtual int show()=0
Definition: serializer.h:79
void synchronize(Serializer &s)
Definition: map.h:32
Definition: sherlock.h:76
Definition: objects.h:101