26 #include "common/scummsys.h" 27 #include "common/compression/rnc_deco.h" 29 #define MAX_FILES_IN_LIST 60 42 uint8 *loadFile(uint16 fileNr);
43 uint16 *loadScriptFile(uint16 fileNr);
44 bool fileExists(uint16 fileNr);
46 uint32 determineGameVersion();
48 uint32 _lastLoadedFileSize;
50 void fnMiniLoad(uint16 fileNum);
51 void fnCacheFast(uint16 *fList);
52 void fnCacheChip(uint16 *fList);
54 void fnFlushBuffers();
55 uint32 *giveLoadedFilesList() {
return _loadedFilesList; }
56 void refreshFilesList(uint32 *list);
59 uint8 *getFileInfo(uint16 fileNr);
60 void dumpFile(uint16 fileNr);
62 uint32 _dinnerTableEntries;
63 uint8 *_dinnerTableArea;
67 uint16 _buildList[MAX_FILES_IN_LIST];
68 uint32 _loadedFilesList[MAX_FILES_IN_LIST];
Definition: rnc_deco.h:29
Definition: algorithm.h:29
Definition: autoroute.h:28