26 #include "common/scummsys.h" 27 #include "common/compression/rnc_deco.h" 29 #define MAX_FILES_IN_LIST 60 31 #define MAX_FRAMES 16 // Maximum number of frames per animation in ibass 46 uint32 _compressedSize;
47 FileEntry() : _fileNum(0), _offset(0), _size(0), _compressedSize(0) {}
64 uint8 *loadFile(uint16 fileNr);
65 uint16 *loadScriptFile(uint16 fileNr);
66 bool fileExists(uint16 fileNr);
68 uint32 determineGameVersion();
70 uint32 _lastLoadedFileSize;
72 void fnMiniLoad(uint16 fileNum);
73 void fnCacheFast(uint16 *fList);
74 void fnCacheChip(uint16 *fList);
76 void fnFlushBuffers();
77 uint32 *giveLoadedFilesList() {
return _loadedFilesList; }
78 void refreshFilesList(uint32 *list);
82 uint8 *getFileInfo(uint16 fileNr);
83 void dumpFile(uint16 fileNr);
88 uint32 _dinnerTableEntries;
89 uint8 *_dinnerTableArea;
93 uint32 getFileSize(uint32 filenum);
96 uint16 _buildList[MAX_FILES_IN_LIST];
97 uint32 _loadedFilesList[MAX_FILES_IN_LIST];
Definition: rnc_deco.h:29
Definition: algorithm.h:29
Definition: formatinfo.h:28
Definition: autoroute.h:28