|
| Renderer (WGame *game, sdl_wrapper *wrapper) |
|
bool | addMaterial (gMaterial &material, const Common::String &name, int NumFaces, unsigned int LoaderFlags) |
|
void | initGL () |
|
void | showFrame () |
|
void | setVirtualScreen (unsigned int dimX, unsigned int dimY) |
|
void | getScreenInfos (unsigned int &width, unsigned int &height) const |
|
WindowInfo | getScreenInfos () const |
|
bool | createScreenBuffer () |
|
void | initBlitterViewPort () |
|
void | setCurCameraViewport (t3dF32 fov, uint8 sup) |
|
void | renderBitmap (SDDBitmap &bitmap) |
|
void | printText (const char *s, unsigned int dst, FontKind font, FontColor color, uint16 x, uint16 y) |
|
int | rFitX (int x) |
|
int | rFitY (int y) |
|
int | rInvFitX (int x) |
|
int | rInvFitY (int y) |
|
void | clearBitmap (int dst, int dposx, int dposy, int sdimx, int sdimy, unsigned char r, unsigned char g, unsigned char b) |
|
void | blitScreenBuffer () |
|
unsigned int | getBitmapDimX (int32 id) const |
|
unsigned int | getBitmapDimY (int32 id) const |
|
unsigned int | getBitmapRealDimX (int32 id) const |
|
unsigned int | getBitmapRealDimY (int32 id) const |
|
bool | setProjectionMatrix (float width, float height, float fAspect, float fNearPlane, float fFarPlane) |
|
Math::Vector3d | screenSpaceToCameraSpace (float x, float y) |
|
void | add2DStuff () |
|
|
static const int | MAX_BITMAP_LIST = 1024 |
|
The documentation for this class was generated from the following file: