22 #ifndef TETRAEDGE_TE_TE_SCENE_WARP_H 23 #define TETRAEDGE_TE_TE_SCENE_WARP_H 25 #include "tetraedge/te/te_camera.h" 26 #include "tetraedge/te/te_warp.h" 27 #include "tetraedge/te/te_warp_bloc.h" 45 Exit() : _nbWarpBlock(0), _markerId(0), _camAngleX(0.0f), _camAngleY(0.0f) {}
48 unsigned long _markerId;
60 unsigned long _markerId;
88 void addObject(
const Object &obj) { _objects.push_back(obj); }
89 void addExit(
const Exit &exit) { _exits.push_back(exit); }
90 void addAnimation(
const Animation &anim) { _animations.push_back(anim); }
91 void addWarpEvent(
const WarpEvent &event) { _warpEvents.push_back(event); }
100 int _numExitsCreated;
105 #endif // TETRAEDGE_TE_TE_SCENE_WARP_H Definition: te_camera.h:38
Definition: detection.h:27
Definition: te_scene_warp.h:43
Definition: te_scene_warp.h:37
Definition: te_scene_warp.h:33
Definition: te_scene_warp.h:63
Definition: te_scene_warp_xml_parser.h:30
Definition: te_scene_warp.h:55