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void | activeMarkers (bool active) |
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uint | addQuadToPickMesh (TePickMesh &pickmesh, uint trinum, TeWarpBloc::CubeFace face, const TeVector2s32 ¶m_4, uint param_5, uint param_6) |
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TeMarker * | allocMarker (unsigned long *nMarkers) |
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void | configMarker (const Common::String &objname, int markerImgNo, long markerId) |
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void | checkObjectEvents () |
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void | clear () |
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AnimData * | findAnimation (const Common::String &name) |
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Exit * | findExit (const Common::String &name, bool flag) |
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bool | hasObjectOrAnim (const Common::String &name) const |
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void | init () |
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void | load (const Common::Path &path, bool flag) |
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void | putObject (const Common::String &name, bool enable) |
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void | update () |
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void | render () |
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void | rotateCamera (const TeQuaternion &rot) |
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void | sendExit (Exit &exit) |
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void | sendMarker (const Common::String &name, unsigned long markerId) |
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void | setColor (const TeColor &col) override |
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void | setMarkersOpacity (float opacity) |
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void | setMouseLeftUpForMakers () |
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void | setFov (float fov) |
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void | setVisible (bool v1, bool v2) |
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void | startAnimationPart (const Common::String &name, int x, int y, int z, bool flag) |
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void | takeObject (const Common::String &name) |
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void | unload () |
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void | unloadTextures () |
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void | updateCamera (const TeVector3f32 &screen) |
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TeSignal1Param< const Common::String & > & | markerValidatedSignal () |
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TeSignal1Param< const Common::String & > & | animFinishedSignal () |
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bool | markersActive () const |
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virtual void | addChild (Te3DObject2 *newChild) |
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virtual void | addChildBefore (Te3DObject2 *newChild, const Te3DObject2 *ref) |
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virtual Te3DObject2 * | child (int offset) |
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int | childCount () |
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int | childIndex (Te3DObject2 *childToFind) const |
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const Common::Array< Te3DObject2 * > & | childList () const |
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bool | childListChanged () const |
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const TeColor & | color () const |
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bool | colorInheritance () const |
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virtual void | draw () |
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const Common::String & | name () const |
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virtual bool | onParentWorldColorChanged () |
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bool | onParentWorldTransformationMatrixChanged () |
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bool | onWorldVisibleChangedSlot () |
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TeSignal0Param & | onPositionChanged () |
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TeSignal0Param & | onSizeChanged () |
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TeSignal0Param & | onWorldColorChanged () |
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TeSignal0Param & | onWorldTransformationMatrixChanged () |
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TeSignal0Param & | onWorldVisibleChanged () |
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Te3DObject2 * | parent () |
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virtual TeVector3f32 | position () |
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virtual void | removeChild (Te3DObject2 *toRemove) |
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virtual void | removeChildren () |
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void | rotate (const TeQuaternion &rot) |
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const TeQuaternion & | rotation () |
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const TeVector3f32 & | scale () const |
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virtual void | setColorInheritance (bool val) |
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virtual bool | setName (const Common::String &newName) |
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virtual void | setParent (Te3DObject2 *newparent) |
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virtual void | setPosition (const TeVector3f32 &pos) |
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virtual void | setPositionFast (const TeVector3f32 &pos) |
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virtual void | setRotation (const TeQuaternion &rot) |
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virtual void | setScale (const TeVector3f32 &newScale) |
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virtual void | setSize (const TeVector3f32 &newSize) |
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void | setVisible (bool visible) |
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virtual void | setZPosition (float zpos) |
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virtual TeVector3f32 | size () |
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TeMatrix4x4 | transformationMatrix () |
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virtual void | translate (const TeVector3f32 &vec) |
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virtual void | updateZ () |
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virtual bool | visible () const |
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TeColor | worldColor () |
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virtual TeVector3f32 | worldPosition () |
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TeQuaternion | worldRotation () |
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TeVector3f32 | worldScale () |
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virtual TeMatrix4x4 | worldTransformationMatrix () |
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virtual bool | worldVisible () |
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virtual float | xSize () |
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virtual float | ySize () |
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virtual float | zSize () |
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void | deleteLater () |
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