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int | _material |
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uint | _id |
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ItemState | _state |
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int | _frame |
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◆ XeenItem()
MM::Xeen::XeenItem::XeenItem |
( |
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◆ getItemName()
static const char* MM::Xeen::XeenItem::getItemName |
( |
ItemCategory |
category, |
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uint |
id |
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) |
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static |
Return the name of the item
◆ clear()
void MM::Xeen::XeenItem::clear |
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Clear the data for the item
◆ empty()
bool MM::Xeen::XeenItem::empty |
( |
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const |
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inline |
Returns true if no item is set
◆ isBad()
bool MM::Xeen::XeenItem::isBad |
( |
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const |
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inline |
Returns true if the item is cursed or broken
◆ isEquipped()
bool MM::Xeen::XeenItem::isEquipped |
( |
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const |
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inline |
Returns true for weapons if it's equipped
◆ synchronize()
Synchronizes the data for the item
◆ getElementalCategory() [1/2]
ElementalCategory MM::Xeen::XeenItem::getElementalCategory |
( |
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const |
Gets the elemental category for the item
◆ getElementalCategory() [2/2]
static ElementalCategory MM::Xeen::XeenItem::getElementalCategory |
( |
int |
material | ) |
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static |
Gets the elemental category for a given material
◆ getAttributeCategory()
AttributeCategory MM::Xeen::XeenItem::getAttributeCategory |
( |
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const |
Gets the attribute category for the item
The documentation for this class was generated from the following file: