22 #ifndef SCUMM_HE_SOUND_HE_H 23 #define SCUMM_HE_SOUND_HE_H 25 #include "common/scummsys.h" 26 #include "common/mutex.h" 27 #include "scumm/sound.h" 28 #include "scumm/he/mixer_he.h" 29 #include "audio/audiostream.h" 33 #define HSND_DYN_SOUND_CHAN -1 34 #define HSND_TALKIE_SLOT 1 35 #define HSND_SOUND_STOPPED 1 36 #define HSND_SOUND_ENDED 2 37 #define HSND_SOUND_TIMEOUT 3 38 #define HSND_TIMER_SLOT 4 39 #define HSND_MAX_CALLBACK_SCRIPTS 20 40 #define HSND_MAX_CHANNELS 8 41 #define HSND_CHANNEL_0 10000 42 #define HSND_CHANNEL_1 10001 43 #define HSND_CHANNEL_2 10002 44 #define HSND_CHANNEL_3 10003 45 #define HSND_CHANNEL_4 10004 46 #define HSND_CHANNEL_5 10005 47 #define HSND_CHANNEL_6 10006 48 #define HSND_CHANNEL_7 10007 49 #define HSND_MAX_SOUND_VARS 26 50 #define HSND_DEFAULT_FREQUENCY 11025 51 #define HSND_BASE_FREQ_FACTOR 1024 52 #define HSND_SOUND_FREQ_BASE 1024 53 #define HSND_MAX_VOLUME 255 54 #define HSND_SOUND_PAN_LEFT 0 55 #define HSND_SOUND_PAN_CENTER 64 56 #define HSND_SOUND_PAN_RIGHT 127 57 #define HSND_FIRST_SPOOLING_SOUND 4000 58 #define HSND_MAX_FREQ_RATIO 4 60 #define HSND_MAX_SPOOLING_CODE_SIZE 16384 62 #define HSND_SBNG_TYPE_ALL 0xF8 63 #define HSND_SBNG_DATA_ALL 0x07 65 #define HSND_SBNG_MAGIC_NUMBER 0x2000 66 #define HSND_SBNG_MAGIC_MASK 0xF000 68 #define HSND_SBNG_END 0x00 69 #define HSND_SBNG_FACE 0x10 70 #define HSND_SBNG_SET_SET 0x20 71 #define HSND_SBNG_SET_ADD 0x30 72 #define HSND_SBNG_SET_SUB 0x38 73 #define HSND_SBNG_SET_MUL 0x40 74 #define HSND_SBNG_SET_DIV 0x50 75 #define HSND_SBNG_SET_INC 0x60 76 #define HSND_SBNG_SET_DEC 0x68 77 #define HSND_SBNG_VARORVAL 0x03 78 #define HSND_SBNG_VARVAL 0x02 80 #define HSND_SNDVAR_TOKENS 26 82 #define XSH2_FLAG_HAS_PRIORITY 0x01 84 #define WAVE_FORMAT_PCM 1 85 #define WAVE_FORMAT_IMA_ADPCM 17 86 #define WAVE_RIFF_HEADER_LEN 44 88 #define HSND_RES_OFFSET_ID1 0 // uint32, DIGI or MIDI header 89 #define HSND_RES_OFFSET_LEN1 4 // uint32 90 #define HSND_RES_OFFSET_ID 8 // uint32, HSHD header 91 #define HSND_RES_OFFSET_LEN2 12 // uint32 92 #define HSND_RES_OFFSET_COMPRESSED 16 // uint8, header data 93 #define HSND_RES_OFFSET_FORMATTED 17 // uint8 94 #define HSND_RES_OFFSET_KILL_PRIO 18 // uint8 95 #define HSND_RES_OFFSET_DEAD_PRIO 19 // uint8 96 #define HSND_RES_OFFSET_LEFT_VOLUME 20 // uint8 97 #define HSND_RES_OFFSET_RIGHT_VOLUME 21 // uint8 98 #define HSND_RES_OFFSET_FREQUENCY 22 // uint16 99 #define HSND_RES_OFFSET_MONDO_OFFSET 24 // uint32 100 #define HSND_RES_OFFSET_BITS_PER_SAMPLE 28 // uint8 101 #define HSND_RES_OFFSET_SAMPLE_CHANNELS 29 // uint8 102 #define HSND_RES_OFFSET_UNUSED3 30 // uint8 103 #define HSND_RES_OFFSET_UNUSED4 31 // uint8 104 #define HSND_RES_OFFSET_ID3 32 // uint32, SDAT header 105 #define HSND_RES_OFFSET_LEN3 36 // uint32 106 #define HSND_RES_OFFSET_SOUND_DATA 40 119 frequencyShift = mFrequencyShift;
125 frequencyShift = HSND_SOUND_FREQ_BASE;
126 pan = HSND_SOUND_PAN_CENTER;
127 volume = HSND_MAX_VOLUME;
169 uint32 dwSamplesPerSec;
170 uint32 dwAvgBytesPerSec;
172 uint16 wBitsPerSample;
175 int32 _heSpoolingMusicCount;
177 byte _heSpoolingCodeBuffer[HSND_MAX_SPOOLING_CODE_SIZE];
188 int soundVars[HSND_MAX_SOUND_VARS];
191 void clearChannel() {
194 codeBuffer =
nullptr;
198 hasSoundTokens =
false;
199 memset(soundVars, 0,
sizeof(soundVars));
203 } _heChannel[HSND_MAX_CHANNELS];
207 int32 _createSndLastAppend;
208 int32 _createSndLastPos;
215 void startSound(
int sound,
int heOffset = 0,
int heChannel = 0,
int heFlags = 0,
int heFreq = 0,
int hePan = 0,
int heVol = 0)
override;
216 void addSoundToQueue(
int sound,
int heOffset = 0,
int heChannel = 0,
int heFlags = 0,
int heFreq = 0,
int hePan = 0,
int heVol = 0)
override;
217 void modifySound(
int sound,
int offset,
int frequencyShift,
int pan,
int volume,
int flags)
override;
219 int isSoundRunning(
int sound)
const override;
220 bool isSoundInUse(
int sound)
const override;
221 void stopSound(
int sound)
override;
222 void stopAllSounds()
override;
223 int hsFindSoundChannel(
int sound)
const;
224 void setupSound()
override;
225 void pauseSounds(
bool pause)
override;
227 bool getHEMusicDetails(
int id,
int &musicOffs,
int &musicSize);
228 int getNextDynamicChannel();
229 bool isSoundCodeUsed(
int sound);
230 int getSoundPosition(
int sound);
231 int getSoundVar(
int sound,
int var);
232 void setSoundVar(
int sound,
int var,
int val);
233 void setSoundVolume(
int sound,
int volume);
234 void triggerSound(
int soundId,
int heOffset,
int heChannel,
int heFlags,
HESoundModifiers modifiers);
235 void triggerSpoolingSound(
int soundId,
int heOffset,
int heChannel,
int heFlags,
HESoundModifiers modifiers);
236 void triggerDigitalSound(
int soundId,
int heOffset,
int heChannel,
int heFlags);
237 void triggerMidiSound(
int soundId,
int heOffset);
238 void triggerRIFFSound(
int soundId,
int heOffset,
int heChannel,
int heFlags,
HESoundModifiers modifiers);
239 void triggerXSOUSound(
int soundId,
int heOffset,
int heChannel,
int heFlags);
241 void hsStartDigitalSound(
int sound,
int offset, byte *addr,
int sound_data,
int globType,
int globNum,
242 int sampleCount,
int frequency,
int channel,
int priority,
int soundCode,
243 int flags,
int bitsPerSample,
int soundChannelCount,
HESoundModifiers modifiers);
244 void hsStopDigitalSound(
int sound);
246 void handleSoundFrame();
248 void unqueueSoundCallbackScripts();
249 void checkSoundTimeouts();
250 void digitalSoundCallback(
int message,
int channel,
bool earlyCallback =
false);
251 void queueSoundCallbackScript(
int sound,
int channel,
int message);
253 void processSoundOpcodes(
int sound, byte *codePtr,
int *soundVars);
254 void setOverrideFreq(
int freq);
255 void setupHEMusicFile();
256 void playVoice(uint32 offset, uint32 length);
257 void playVoiceFile(
char *filename);
258 void stopDigitalSound(
int sound);
259 void createSound(
int snd1id,
int snd2id);
260 int getChannelPosition(
int channel);
262 const byte *findWavBlock(uint32 tag,
const byte *block);
263 int getCurrentSpeechOffset();
264 bool is3DOSound(
int sound)
const;
267 void processSoundQueues()
override;
270 int _heTalkOffset = 0;
271 bool _stopActorTalkingFlag =
false;
272 bool _inSoundCallbackFlag =
false;
273 int _soundCallbacksQueueSize = 0;
274 int _soundAlreadyInQueueCount = 0;
275 int _inUnqueueCallbackScripts = 0;
276 int _soundsDebugFrameCounter = 0;
277 int _dynamicSoundAgeCounter = 0;
Definition: sound_he.h:147
Definition: intern_he.h:52
Definition: mixer_he.h:120
Definition: sound_he.h:109
Definition: sound_he.h:157
Definition: sound_he.h:136