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| ScummEngine (OSystem *syst, const DetectorResult &dr) |
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Common::Error | init () |
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Common::Error | go () |
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Common::Error | run () override |
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void | errorString (const char *buf_input, char *buf_output, int buf_output_size) override |
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bool | hasFeature (EngineFeature f) const override |
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bool | gameSupportsQuitDialogOverride () const |
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void | syncSoundSettings () override |
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Common::Error | loadGameState (int slot) override |
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bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
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Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) override |
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bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
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void | pauseEngineIntern (bool pause) override |
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void | beginTextInput () |
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void | endTextInput () |
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void | parseEvents () |
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void | pauseGame () |
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void | restart () |
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bool | isUsingOriginalGUI () const |
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bool | isMessageBannerActive () |
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char | displayMessage (const char *altButton, MSVC_PRINTF const char *message,...) GCC_PRINTF(3 |
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char bool | displayMessageYesNo (MSVC_PRINTF const char *message,...) GCC_PRINTF(2 |
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int32 & | scummVar (byte var, const char *varName, const char *file, int line) |
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int32 | scummVar (byte var, const char *varName, const char *file, int line) const |
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void | NES_loadCostumeSet (int n) |
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virtual Common::Path | generateFilename (const int room) const |
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bool | getSavegameName (int slot, Common::String &desc) |
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void | listSavegames (bool *marks, int num) |
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void | requestSave (int slot, const Common::String &name) |
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void | requestLoad (int slot) |
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Common::String | getTargetName () const |
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bool | canPauseSoundsDuringSave () const |
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void | runScript (int script, bool freezeResistant, bool recursive, int *lvarptr, int cycle=0) |
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void | stopScript (int script) |
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void | nukeArrays (byte scriptSlot) |
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bool | openFile (BaseScummFile &file, const Common::Path &filename, bool resourceFile=false) |
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bool | isMacM68kIMuse () const |
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int | getResourceSize (ResType type, ResId idx) |
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byte * | getResourceAddress (ResType type, ResId idx) |
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virtual byte * | getStringAddress (ResId idx) |
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byte * | getStringAddressVar (int i) |
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void | ensureResourceLoaded (ResType type, ResId idx) |
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const byte * | findResourceData (uint32 tag, const byte *ptr) |
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const byte * | findResource (uint32 tag, const byte *ptr) |
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void | applyWorkaroundIfNeeded (ResType type, int idx) |
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bool | verifyMI2MacBootScript () |
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bool | verifyMI2MacBootScript (byte *buf, int size) |
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bool | tryPatchMI1CannibalScript (byte *buf, int size) |
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int | getResourceDataSize (const byte *ptr) const |
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void | dumpResource (const char *tag, int index, const byte *ptr, int length=-1) |
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int | getInventorySlot () |
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int | findInventory (int owner, int index) |
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int | getInventoryCount (int owner) |
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bool | getClass (int obj, int cls) const |
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int | getObjectOrActorWidth (int object, int &width) |
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int | getObjectOrActorXY (int object, int &x, int &y) |
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int | getDist (int x, int y, int x2, int y2) |
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bool | isValidActor (int id) const |
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Actor * | derefActor (int id, const char *errmsg=0) const |
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Actor * | derefActorSafe (int id, const char *errmsg) const |
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virtual void | actorTalk (const byte *msg) |
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void | stopTalk () |
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int | getTalkingActor () |
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void | setTalkingActor (int variable) |
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bool | isCostumeInUse (int i) const |
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bool | isLightOn () const |
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virtual int | getCurrentLights () const |
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uint8 * | getHEPaletteSlot (uint16 palSlot) |
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uint16 | get16BitColor (uint8 r, uint8 g, uint8 b) |
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uint32 | getPaletteColorFromRGB (byte *palette, byte r, byte g, byte b) |
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uint32 | getPackedRGBColorFromPalette (byte *palette, uint32 color) |
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void | fetchBlackAndWhite (uint32 &black, uint32 &white, byte *palette, int paletteEntries) |
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int | remapPaletteColor (int r, int g, int b, int threshold) |
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void | readPCEPalette (const byte **ptr, byte **dest, int numEntries) |
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void | colorPCEToRGB (uint16 color, byte *r, byte *g, byte *b) |
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void | setPCETextPalette (uint8 color) |
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void | markRectAsDirty (VirtScreenNumber virt, int left, int right, int top, int bottom, int dirtybit=0) |
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void | markRectAsDirty (VirtScreenNumber virt, const Common::Rect &rect, int dirtybit=0) |
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VirtScreen * | findVirtScreen (int y) |
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byte * | getMaskBuffer (int x, int y, int z) |
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double | getTimerFrequency () |
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double | getAmigaMusicTimerFrequency () |
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byte | getNumBoxes () |
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byte * | getBoxMatrixBaseAddr () |
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byte * | getBoxConnectionBase (int box) |
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int | getNextBox (byte from, byte to) |
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void | setBoxFlags (int box, int val) |
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void | setBoxScale (int box, int b) |
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bool | checkXYInBoxBounds (int box, int x, int y) |
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BoxCoords | getBoxCoordinates (int boxnum) |
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byte | getMaskFromBox (int box) |
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Box * | getBoxBaseAddr (int box) |
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byte | getBoxFlags (int box) |
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int | getBoxScale (int box) |
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int | getScale (int box, int x, int y) |
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int | getScaleFromSlot (int slot, int x, int y) |
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virtual void | translateText (const byte *text, byte *trans_buff, int transBufferSize) |
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bool | reverseIfNeeded (const byte *text, byte *reverseBuf, int reverseBufSize) const |
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Common::CodePage | getDialogCodePage () const |
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byte * | get2byteCharPtr (int idx) |
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bool | isScummvmKorTarget () |
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bool | hasLocalizer () |
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bool | towns_isRectInStringBox (int x1, int y1, int x2, int y2) |
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MetaEngine * | getMetaEngine () const |
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void | setMetaEngine (MetaEngine *metaEngine) |
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PauseToken | pauseEngine () |
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bool | isPaused () const |
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void | openMainMenuDialog () |
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uint32 | getTotalPlayTime () const |
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void | setTotalPlayTime (uint32 time=0) |
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Common::TimerManager * | getTimerManager () |
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Common::EventManager * | getEventManager () |
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Common::SaveFileManager * | getSaveFileManager () |
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bool | existExtractedCDAudioFiles (uint track=1) |
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bool | isDataAndCDAudioReadFromSameCD () |
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void | warnMissingExtractedCDAudio () |
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void | handleAutoSave () |
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void | saveAutosaveIfEnabled () |
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virtual bool | canSaveAutosaveCurrently () |
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virtual int | getAutosaveSlot () const |
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| Engine (OSystem *syst) |
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virtual | ~Engine () |
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virtual void | initializePath (const Common::FSNode &gamePath) |
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virtual GUI::Debugger * | getDebugger () final |
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void | setDebugger (GUI::Debugger *debugger) |
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GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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virtual void | applyGameSettings () |
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virtual void | flipMute () |
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virtual Common::String | getSaveStateName (int slot) const |
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virtual Common::Error | loadGameStream (Common::SeekableReadStream *stream) |
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void | setGameToLoadSlot (int slot) |
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virtual Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) |
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bool | saveGameDialog () |
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bool | loadGameDialog () |
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virtual void | setupScumm (const Common::Path &macResourceFile) |
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virtual void | resetScumm () |
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virtual void | setupScummVars () |
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virtual void | resetScummVars () |
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void | setVideoModeVarToCurrentConfig () |
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void | setSoundCardVarToCurrentConfig () |
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void | setupCharsetRenderer (const Common::Path &macFontFile) |
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void | setupCostumeRenderer () |
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virtual void | loadLanguageBundle () |
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void | loadCJKFont () |
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void | loadKorFont () |
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void | setupMusic (int midi) |
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void | setTalkSpeed (int talkspeed) |
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int | getTalkSpeed () |
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virtual void | scummLoop (int delta) |
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virtual void | scummLoop_updateScummVars () |
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virtual void | scummLoop_handleSaveLoad () |
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virtual void | scummLoop_handleDrawing () |
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virtual void | scummLoop_handleActors ()=0 |
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virtual void | scummLoop_handleEffects () |
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virtual void | scummLoop_handleSound () |
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virtual void | runBootscript () |
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virtual void | terminateSaveMenuScript () |
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virtual void | parseEvent (Common::Event event) |
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void | waitForTimer (int quarterFrames, bool freezeMacGui=false) |
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void | setTimerAndShakeFrequency () |
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uint32 | getIntegralTime (double fMsecs) |
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virtual void | processInput () |
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virtual void | processKeyboard (Common::KeyState lastKeyHit) |
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virtual void | clearClickedStatus () |
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virtual void | updateCursor () |
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virtual void | animateCursor () |
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virtual void | updatePalette () |
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virtual void | setDefaultCursor () |
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virtual void | setCursorTransparency (int a) |
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virtual void | resetCursors () |
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virtual void | setCursorHotspot (int x, int y) |
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virtual void | setCursorFromBuffer (const byte *ptr, int width, int height, int pitch, bool preventScale=false) |
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void | confirmExitDialog () |
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void | confirmRestartDialog () |
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void | pauseDialog () |
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void | messageDialog (const Common::U32String &message) |
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void | versionDialog () |
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virtual void | setSnailCursor () |
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void | initBanners () |
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Common::KeyState | showBannerAndPause (int bannerId, int32 waitTime, const char *msg,...) |
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Common::KeyState | showOldStyleBannerAndPause (const char *msg, int color, int32 waitTime) |
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Common::KeyState | printMessageAndPause (const char *msg, int color, int32 waitTime, bool drawOnSentenceLine) |
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void | clearBanner () |
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void | setBannerColors (int bannerId, byte r, byte g, byte b) |
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virtual int | getBannerColor (int bannerId) |
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void | setUpInternalGUIControl (int id, int normalFillColor, int normalTextColor, int topLineColor, int bottomLineColor, int leftLineColor, int rightLineColor, int highlightedTextColor, int highlightedFillColor, int anchorPointX, int anchorPointY, int x, int y, const char *label, bool centerFlag, bool unknownFlag) |
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void | drawInternalGUIControl (int id, bool highlightColor) |
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int | getInternalGUIControlFromCoordinates (int x, int y) |
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virtual bool | isSmushActive () |
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virtual bool | isInsaneActive () |
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virtual void | queryQuit (bool returnToLauncher) |
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virtual void | queryRestart () |
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virtual const char * | getGUIString (int stringId) |
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void | waitForBannerInput (int32 waitTime, Common::KeyState &ks, bool &leftBtnClicked, bool &rightBtnClicked, bool handleMouseWheel=false) |
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virtual int | getGUIStringHeight (const char *str) |
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virtual int | getGUIStringWidth (const char *str) |
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virtual void | drawGUIText (const char *buttonString, Common::Rect *clipRect, int textXPos, int textYPos, int textColor, bool centerFlag) |
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void | getSliderString (int stringId, int value, char *sliderString, int size) |
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virtual int | getMusicVolume () |
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virtual int | getSpeechVolume () |
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virtual int | getSFXVolume () |
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virtual void | setMusicVolume (int volume) |
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virtual void | setSpeechVolume (int volume) |
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virtual void | setSFXVolume (int volume) |
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virtual void | toggleVoiceMode () |
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virtual void | handleLoadDuringSmush () |
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virtual void | setSkipVideo (int value) |
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void | showMainMenu () |
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virtual void | setUpMainMenuControls () |
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void | setUpMainMenuControlsSegaCD () |
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void | setUpMainMenuControlsIndy4Jap () |
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void | drawMainMenuControls () |
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void | drawMainMenuControlsSegaCD () |
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void | updateMainMenuControls () |
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void | updateMainMenuControlsSegaCD () |
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void | drawMainMenuTitle (const char *title) |
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bool | executeMainMenuOperation (int op, int mouseX, int mouseY, bool &hasLoadedState) |
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bool | executeMainMenuOperationSegaCD (int op, int mouseX, int mouseY, bool &hasLoadedState) |
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bool | shouldHighlightLabelAndWait (int clickedControl) |
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void | fillSavegameLabels () |
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bool | canWriteGame (int slotId) |
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bool | userWriteLabelRoutine (Common::KeyState &ks, bool &leftMsClicked, bool &rightMsClicked) |
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void | saveCursorPreMenu () |
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void | restoreCursorPostMenu () |
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void | saveSurfacesPreGUI () |
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void | restoreSurfacesPostGUI () |
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void | showDraftsInventory () |
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void | setUpDraftsInventory () |
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void | drawDraftsInventory () |
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bool | saveState (Common::WriteStream *out, bool writeHeader=true) |
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bool | saveState (int slot, bool compat, Common::String &fileName) |
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bool | loadState (int slot, bool compat) |
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bool | loadState (int slot, bool compat, Common::String &fileName) |
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void | saveLoadWithSerializer (Common::Serializer &s) override |
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void | saveResource (Common::Serializer &ser, ResType type, ResId idx) |
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void | loadResource (Common::Serializer &ser, ResType type, ResId idx) |
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void | loadResourceOLD (Common::Serializer &ser, ResType type, ResId idx) |
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void | copyHeapSaveGameToFile (int slot, const char *saveName) |
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bool | changeSavegameName (int slot, char *newName) |
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virtual Common::SeekableReadStream * | openSaveFileForReading (int slot, bool compat, Common::String &fileName) |
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virtual Common::SeekableWriteStream * | openSaveFileForWriting (int slot, bool compat, Common::String &fileName) |
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Common::String | makeSavegameName (int slot, bool temporary) const |
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int | getKeyState (int key) |
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int | getActionState (ScummAction action) |
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void | saveInfos (Common::WriteStream *file) |
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virtual void | setupOpcodes ()=0 |
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void | executeOpcode (byte i) |
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const char * | getOpcodeDesc (byte i) |
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void | initializeLocals (int slot, int *vars) |
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int | getScriptSlot () |
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void | startScene (int room, Actor *a, int b) |
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bool | startManiac () |
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void | runObjectScript (int script, int entry, bool freezeResistant, bool recursive, int *vars, int slot=-1, int cycle=0) |
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void | runScriptNested (int script) |
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void | executeScript () |
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void | updateScriptPtr () |
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virtual void | runInventoryScript (int i) |
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virtual void | runInventoryScriptEx (int i) |
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virtual void | checkAndRunSentenceScript () |
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void | runExitScript () |
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void | runEntryScript () |
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void | runQuitScript () |
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void | runAllScripts () |
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void | freezeScripts (int scr) |
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void | unfreezeScripts () |
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bool | isScriptInUse (int script) const |
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bool | isRoomScriptRunning (int script) const |
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bool | isScriptRunning (int script) const |
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void | killAllScriptsExceptCurrent () |
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void | killScriptsAndResources () |
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void | decreaseScriptDelay (int amount) |
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void | stopObjectCode () |
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void | stopObjectScript (int script) |
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void | getScriptBaseAddress () |
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void | resetScriptPointer () |
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int | getVerbEntrypoint (int obj, int entry) |
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void | refreshScriptPointer () |
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byte | fetchScriptByte () |
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virtual uint | fetchScriptWord () |
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virtual int | fetchScriptWordSigned () |
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uint | fetchScriptDWord () |
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int | fetchScriptDWordSigned () |
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void | ignoreScriptWord () |
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void | ignoreScriptByte () |
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void | push (int a) |
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int | pop () |
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virtual int | readVar (uint var) |
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virtual void | writeVar (uint var, int value) |
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virtual void | resetSentence () |
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virtual void | beginCutscene (int *args) |
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virtual void | endCutscene () |
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void | abortCutscene () |
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void | beginOverride () |
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void | endOverride () |
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void | copyScriptString (byte *dst) |
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int | resStrLen (const byte *src) |
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void | doSentence (int c, int b, int a) |
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virtual void | allocateArrays () |
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void | openRoom (int room) |
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void | closeRoom () |
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void | deleteRoomOffsets () |
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virtual void | readRoomsOffsets () |
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void | askForDisk (const Common::Path &filename, int disknum) |
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bool | openResourceFile (const Common::Path &filename, byte encByte) |
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void | loadPtrToResource (ResType type, ResId idx, const byte *ptr) |
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virtual int | readResTypeList (ResType type) |
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int | loadResource (ResType type, ResId idx) |
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int | getResourceRoomNr (ResType type, ResId idx) |
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virtual uint32 | getResourceRoomOffset (ResType type, ResId idx) |
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int | readSoundResource (ResId idx) |
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int | readSoundResourceSmallHeader (ResId idx) |
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bool | isResourceInUse (ResType type, ResId idx) const |
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virtual void | setupRoomSubBlocks () |
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virtual void | resetRoomSubBlocks () |
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virtual void | clearRoomObjects () |
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virtual void | resetRoomObjects () |
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virtual void | resetRoomObject (ObjectData *od, const byte *room, const byte *searchptr=NULL) |
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virtual void | readArrayFromIndexFile () |
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virtual void | readMAXS (int blockSize)=0 |
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virtual void | readGlobalObjects () |
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virtual void | readIndexFile () |
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virtual void | readIndexBlock (uint32 block, uint32 itemsize) |
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virtual void | loadCharset (int i) |
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void | nukeCharset (int i) |
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void | markObjectRectAsDirty (int obj) |
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virtual void | loadFlObject (uint object, uint room) |
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void | nukeFlObjects (int min, int max) |
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int | findFlObjectSlot () |
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int | findLocalObjectSlot () |
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void | addObjectToInventory (uint obj, uint room) |
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void | updateObjectStates () |
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void | putClass (int obj, int cls, bool set) |
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int | getState (int obj) |
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void | putState (int obj, int state) |
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void | setObjectState (int obj, int state, int x, int y) |
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int | getOwner (int obj) const |
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void | putOwner (int obj, int owner) |
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void | setOwnerOf (int obj, int owner) |
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void | clearOwnerOf (int obj) |
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int | getObjectRoom (int obj) const |
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virtual bool | objIsActor (int obj) |
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virtual int | objToActor (int obj) |
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virtual int | actorToObj (int actor) |
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int | getObjX (int obj) |
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int | getObjY (int obj) |
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void | getObjectWidth (int object, int &width) |
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void | getObjectXYPos (int object, int &x, int &y) |
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void | getObjectXYPos (int object, int &x, int &y, int &dir) |
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void | getObjectXYPos (int object, int &x, int &y, int &dir, int &width) |
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int | getObjOldDir (int obj) |
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int | getObjNewDir (int obj) |
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int | getObjectIndex (int object) const |
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int | getObjectImageCount (int object) |
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int | whereIsObject (int object) const |
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int | findObject (int x, int y) |
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void | findObjectInRoom (FindObjectInRoom *fo, byte findWhat, uint object, uint room) |
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int | getObjActToObjActDist (int a, int b) |
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const byte * | getObjOrActorName (int obj) |
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void | setObjectName (int obj) |
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void | addObjectToDrawQue (int object) |
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void | removeObjectFromDrawQue (int object) |
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void | clearDrawObjectQueue () |
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void | processDrawQue () |
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virtual void | clearDrawQueues () |
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uint32 | getOBCDOffs (int object) const |
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byte * | getOBCDFromObject (int obj, bool v0CheckInventory=true) |
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const byte * | getOBIMFromObjectData (const ObjectData &od) |
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const byte * | getObjectImage (const byte *ptr, int state) |
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virtual int | getObjectIdFromOBIM (const byte *obim) |
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virtual void | handleMouseOver (bool updateInventory) |
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virtual void | redrawVerbs () |
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virtual void | checkExecVerbs () |
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void | verbMouseOver (int verb) |
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int | findVerbAtPos (int x, int y) const |
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virtual void | drawVerb (int verb, int mode) |
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virtual void | runInputScript (int clickArea, int val, int mode) |
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void | restoreVerbBG (int verb) |
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void | drawVerbBitmap (int verb, int x, int y) |
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int | getVerbSlot (int id, int mode) const |
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void | killVerb (int slot) |
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void | setVerbObject (uint room, uint object, uint verb) |
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void | walkActors () |
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void | playActorSounds () |
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void | redrawAllActors () |
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virtual void | setActorRedrawFlags () |
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void | putActors () |
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void | showActors () |
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void | resetV1ActorTalkColor () |
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virtual void | resetActorBgs () |
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virtual void | processActors () |
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void | processUpperActors () |
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virtual int | getActorFromPos (int x, int y) |
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virtual void | setBuiltinCursor (int index) |
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void | initScreens (int b, int h) |
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void | initVirtScreen (VirtScreenNumber slot, int top, int width, int height, bool twobufs, bool scrollable) |
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void | initBGBuffers (int height) |
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void | initCycl (const byte *ptr) |
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void | decodeNESBaseTiles () |
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void | drawObject (int obj, int scrollType) |
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void | drawRoomObjects (int arg) |
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void | drawRoomObject (int i, int arg) |
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void | drawBox (int x, int y, int x2, int y2, int color) |
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void | drawLine (int x1, int y1, int x2, int y2, int color) |
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void | drawPixel (VirtScreen *vs, int x, int y, int16 color, bool useBackbuffer=false) |
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void | moveScreen (int dx, int dy, int height) |
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void | restoreBackground (Common::Rect rect, byte backcolor=0) |
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void | redrawBGStrip (int start, int num) |
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virtual void | redrawBGAreas () |
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void | cameraMoved () |
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void | setCameraAtEx (int at) |
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virtual void | setCameraAt (int pos_x, int pos_y) |
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virtual void | setCameraFollows (Actor *a, bool setCamera=false) |
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virtual void | moveCamera () |
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virtual void | panCameraTo (int x, int y) |
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void | clampCameraPos (Common::Point *pt) |
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void | actorFollowCamera (int act) |
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const byte * | getPalettePtr (int palindex, int room) |
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void | setPaletteFromTable (const byte *ptr, int numcolor, int firstIndex=0) |
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void | resetPalette () |
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void | setCurrentPalette (int pal) |
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void | setRoomPalette (int pal, int room) |
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void | setPCEPaletteFromPtr (const byte *ptr) |
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void | setAmigaPaletteFromPtr (const byte *ptr) |
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virtual void | setPaletteFromPtr (const byte *ptr, int numcolor=-1) |
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void | setV1ColorTable (int renderMode) |
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virtual void | setPalColor (int index, int r, int g, int b) |
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void | setDirtyColors (int min, int max) |
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const byte * | findPalInPals (const byte *pal, int index) |
|
void | swapPalColors (int a, int b) |
|
virtual void | copyPalColor (int dst, int src) |
|
void | cyclePalette () |
|
void | stopCycle (int i) |
|
virtual void | palManipulateInit (int resID, int start, int end, int time) |
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void | palManipulate () |
|
uint32 | findClosestPaletteColor (byte *palette, int paletteLength, byte r, byte g, byte b) |
|
void | applyGrayscaleToPaletteRange (int min, int max) |
|
bool | haveToApplyMonkey1PaletteFix () |
|
void | moveMemInPalRes (int start, int end, byte direction) |
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void | setShadowPalette (int slot, int redScale, int greenScale, int blueScale, int startColor, int endColor) |
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void | setShadowPalette (int redScale, int greenScale, int blueScale, int startColor, int endColor, int start, int end) |
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virtual void | darkenPalette (int redScale, int greenScale, int blueScale, int startColor, int endColor) |
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virtual void | drawDirtyScreenParts () |
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void | updateDirtyScreen (VirtScreenNumber slot) |
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void | drawStripToScreen (VirtScreen *vs, int x, int width, int top, int bottom) |
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void | mac_markScreenAsDirty (int x, int y, int w, int h) |
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void | mac_drawStripToScreen (VirtScreen *vs, int top, int x, int y, int width, int height) |
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void | mac_drawIndy3TextBox () |
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void | mac_undrawIndy3TextBox () |
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void | mac_undrawIndy3CreditsText () |
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void | mac_drawBufferToScreen (const byte *buffer, int pitch, int x, int y, int width, int height, bool epxRectangleExpansion=true) |
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void | mac_updateCompositeBuffer (const byte *buffer, int pitch, int x, int y, int width, int height) |
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void | mac_blitDoubleResImage (const byte *buffer, int pitch, int x, int y, int width, int height) |
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void | mac_applyDoubleResToBuffer (const byte *inputBuffer, byte *outputBuffer, int width, int height, int inputPitch, int outputPitch) |
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void | mac_blitEPXImage (const byte *buffer, int pitch, int x, int y, int width, int height, bool epxRectangleExpansion=true) |
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void | mac_applyEPXToBuffer (const byte *inputBuffer, byte *outputBuffer, int width, int height, int inputPitch, int outputPitch, int xOffset, int yOffset, int bufferWidth, int bufferHeight) |
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void | mac_scaleCursor (byte *&outCursor, int &outHotspotX, int &outHotspotY, int &outWidth, int &outHeight) |
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void | mac_toggleSmoothing () |
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Common::KeyState | mac_showOldStyleBannerAndPause (const char *msg, int32 waitTime) |
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const byte * | postProcessDOSGraphics (VirtScreen *vs, int &pitch, int &x, int &y, int &width, int &height) const |
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const byte * | ditherVGAtoEGA (int &pitch, int &x, int &y, int &width, int &height) const |
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void | fadeIn (int effect) |
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void | fadeOut (int effect) |
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void | dissolveEffectSelector () |
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void | transitionEffect (int a) |
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void | dissolveEffect (int width, int height) |
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void | scrollEffect (int dir) |
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void | updateScreenShakeEffect () |
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void | setShake (int mode) |
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void | upgradeGfxUsageBits () |
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void | setGfxUsageBit (int strip, int bit) |
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void | clearGfxUsageBit (int strip, int bit) |
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bool | testGfxUsageBit (int strip, int bit) |
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bool | testGfxAnyUsageBits (int strip) |
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bool | testGfxObjectUsageBits (int strip) |
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bool | testGfxOtherUsageBits (int strip, int bit) |
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void | amigaPaletteFindFirstUsedColor () |
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void | mapRoomPalette (int idx) |
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int | remapRoomPaletteColor (int r, int g, int b) |
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void | mapVerbPalette (int idx) |
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int | remapVerbPaletteColor (int r, int g, int b) |
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void | setScaleSlot (int slot, int x1, int y1, int scale1, int x2, int y2, int scale2) |
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void | setBoxScaleSlot (int box, int slot) |
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void | convertScaleTableToScaleSlot (int slot) |
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void | calcItineraryMatrix (byte *itineraryMatrix, int num) |
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void | createBoxMatrix () |
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virtual bool | areBoxesNeighbors (int i, int j) |
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void | restoreCharsetBg () |
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void | clearCharsetMask () |
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void | clearTextSurface () |
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virtual void | initCharset (int charset) |
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virtual void | printString (int m, const byte *msg) |
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virtual bool | handleNextCharsetCode (Actor *a, int *c) |
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virtual void | drawSentence () |
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virtual void | displayDialog () |
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bool | newLine () |
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void | drawString (int a, const byte *msg) |
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virtual void | fakeBidiString (byte *ltext, bool ignoreVerb, int ltextSize) const |
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void | wrapSegaCDText () |
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void | debugMessage (const byte *msg) |
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virtual void | showMessageDialog (const byte *msg) |
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virtual int | convertMessageToString (const byte *msg, byte *dst, int dstSize) |
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int | convertIntMessage (byte *dst, int dstSize, int var) |
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int | convertVerbMessage (byte *dst, int dstSize, int var) |
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int | convertNameMessage (byte *dst, int dstSize, int var) |
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int | convertStringMessage (byte *dst, int dstSize, int var) |
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void | towns_drawStripToScreen (VirtScreen *vs, int dstX, int dstY, int srcX, int srcY, int w, int h) |
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void | towns_fillTopLayerRect (int x1, int y1, int x2, int y2, int col) |
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void | towns_swapVirtScreenArea (VirtScreen *vs, int x, int y, int w, int h) |
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void | towns_clearStrip (int strip) |
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void | towns_setupPalCycleField (int x1, int y1, int x2, int y2) |
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void | towns_processPalCycleField () |
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void | towns_resetPalCycleFields () |
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void | towns_restoreCharsetBg () |
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void | towns_scriptScrollEffect (int dir) |
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void | requestScroll (int dir) |
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void | scrollLeft () |
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void | scrollRight () |
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void | towns_waitForScroll (int waitForDirection, int threshold=0) |
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void | towns_updateGfx () |
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virtual int | runDialog (GUI::Dialog &dialog) |
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void | defaultSyncSoundSettings () |
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