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void | clear () |
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void | push (uint32 sceneId) |
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void | pop () |
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void | pauseActiveScene () |
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void | unpauseActiveScene () |
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uint | getActiveScenesCount () |
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void | getActiveSceneInfo (uint index, uint32 *sceneId, int *pauseCtr) |
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uint32 | getCurrentScene () |
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bool | isSceneActive (uint32 sceneId) |
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The documentation for this class was generated from the following file: