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enum | { ACTOR_EYE_HEIGHT = 160
} |
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enum | { ACTOR_CROUCHED_HEIGHT = 61
} |
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enum | ActorEyeMode { USE_OBJECT_VALUE = 0,
FORCE_EYE_HEIGHT,
FORCE_CROUCHED_HEIGHT
} |
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void | Initialise () |
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void | Subscribe (uint32 nObserverID, uint32 nTargetID) |
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void | UnSubscribe (uint32 nObserverID, uint32 nTargetID) |
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void | Suspend (uint32 nObserverID) |
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void | Unsuspend (uint32 nObserverID) |
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void | SwitchOff () |
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void | SwitchOn () |
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void | DutyCycle () |
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void | SetDutyCycle (uint32 nSubsPerCycle) |
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void | SetFieldOfView (uint32 nID, uint32 nFieldOfView) |
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void | SetSightRange (uint32 nID, uint32 nRange) |
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void | SetSightHeight (uint32 nID, uint32 nHeight) |
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void | SetCanSeeInDarkFlag (uint32 nID, bool8 bState) |
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void | SetNeverInShadowFlag (uint32 nID, bool8 bState) |
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void | ShadowsOnOff (bool8 bState) |
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bool8 | ObjectToObject (uint32 nObserverID, uint32 nTargetID, eBarrierRayType eRayType, bool8 bCanSeeUs, ActorEyeMode eEyeMode, bool8 bOverrideHeightLimit=FALSE8) |
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bool8 | LineOfSight (uint32 nObserverID, uint32 nTargetID) |
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const px3DRealPoint | GetLastImpactPoint () const |
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eBarrierLogicValue | GetLastImpactType () const |
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LinkedDataFile * | GetSlicesPointer () const |
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bool8 | FailingOnHeight () const |
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The documentation for this class was generated from the following file: