#include <twine.h>
Public Attributes | |
| int32 | _languageId = 0 |
| bool | FlagDisplayText = false |
| MidiFileType | MidiType = MIDIFILE_NONE |
| int32 | Version = 0 |
| int32 | Sound = 0 |
| int32 | Movie = CONF_MOVIE_FLA |
| int32 | Fps = 0 |
| bool | WallCollision = false |
| bool | UseAutoSaving = false |
| bool | Mouse = true |
| int32 | ShadowMode = 0 |
| int32 | PolygonDetails = 2 |
| bool | SceZoom = false |
Configuration file structure Used in the engine to load/use certain parts of code according with this settings. Check lba.cfg file for valid values for each settings.
All the settings with (*) means they are new and only exist in this engine.
| int32 TwinE::ConfigFile::_languageId = 0 |
Index into the LanguageTypes array.
| bool TwinE::ConfigFile::FlagDisplayText = false |
Enable/Disable game dialogues
| MidiFileType TwinE::ConfigFile::MidiType = MIDIFILE_NONE |
Type of music file to be used
| int32 TwinE::ConfigFile::Version = 0 |
Game version
| int32 TwinE::ConfigFile::Sound = 0 |
Allow various sound types
| int32 TwinE::ConfigFile::Movie = CONF_MOVIE_FLA |
Allow various movie types
| int32 TwinE::ConfigFile::Fps = 0 |
Flag used to keep the game frames per second
| bool TwinE::ConfigFile::WallCollision = false |
Flag to toggle Wall Collision
| bool TwinE::ConfigFile::UseAutoSaving = false |
Use original autosaving system or save when you want
| int32 TwinE::ConfigFile::ShadowMode = 0 |
Shadow mode type, value: all, character only, none
| bool TwinE::ConfigFile::SceZoom = false |
Scenery Zoom