28 #ifndef WINTERMUTE_ADSCENESTATE_H 29 #define WINTERMUTE_ADSCENESTATE_H 31 #include "engines/wintermute/persistent.h" 32 #include "engines/wintermute/base/base.h" 33 #include "engines/wintermute/coll_templ.h" 39 AdNodeState *getNodeState(
const char *name,
bool saving);
40 void setFilename(
const char *filename);
41 const char *getFilename()
const;
Definition: base_game.h:76
Definition: ad_node_state.h:35
Definition: ad_scene_state.h:37
Definition: coll_templ.h:63
Definition: achievements_tables.h:27