ScummVM API documentation
ad_scene_state.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_ADSCENESTATE_H
29 #define WINTERMUTE_ADSCENESTATE_H
30 
31 #include "engines/wintermute/persistent.h"
32 #include "engines/wintermute/base/base.h"
33 #include "engines/wintermute/coll_templ.h"
34 
35 namespace Wintermute {
36 class AdNodeState;
37 class AdSceneState : public BaseClass {
38 public:
39  AdNodeState *getNodeState(const char *name, bool saving);
40  void setFilename(const char *filename);
41  const char *getFilename() const;
42  DECLARE_PERSISTENT(AdSceneState, BaseClass)
43  AdSceneState(BaseGame *inGame);
44  ~AdSceneState() override;
45 private:
46  char *_filename;
47  BaseArray<AdNodeState *> _nodeStates;
48 };
49 
50 } // End of namespace Wintermute
51 
52 #endif
Definition: base_game.h:76
Definition: ad_node_state.h:35
Definition: ad_scene_state.h:37
Definition: coll_templ.h:63
Definition: base.h:43
Definition: achievements_tables.h:27