ScummVM API documentation
input.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TWINE_KEYBOARD_H
23#define TWINE_KEYBOARD_H
24
25#include "common/events.h"
26#include "common/keyboard.h"
27#include "common/scummsys.h"
28#include "common/util.h"
29#include "common/rect.h"
30
31namespace TwinE {
32
33class TwinEEngine;
34
35extern const char *mainKeyMapId;
36extern const char *uiKeyMapId;
37extern const char *cutsceneKeyMapId;
38extern const char *holomapKeyMapId;
39
40enum TwinEActionType {
41 Pause,
42 DebugGridCameraPressUp,
43 DebugGridCameraPressDown,
44 DebugGridCameraPressLeft,
45 DebugGridCameraPressRight,
46 QuickBehaviourNormal,
47 QuickBehaviourAthletic,
48 QuickBehaviourAggressive,
49 QuickBehaviourDiscreet,
50 ChangeBehaviourNormal,
51 ChangeBehaviourAthletic,
52 ChangeBehaviourAggressive,
53 ChangeBehaviourDiscreet,
54 ExecuteBehaviourAction,
55 BehaviourMenu,
56 OptionsMenu,
57 RecenterScreenOnTwinsen,
58 UseSelectedObject,
59 ThrowMagicBall,
60 MoveForward,
61 MoveBackward,
62 TurnRight,
63 TurnLeft,
64 UseProtoPack,
65 OpenHolomap,
66 InventoryMenu,
67 SpecialAction,
68 SceneryZoom,
69 Escape,
70
71 UIEnter,
72 UIAbort,
73 UILeft,
74 UIRight,
75 UIUp,
76 UIDown,
77 UINextPage,
78
79 CutsceneAbort,
80
81 HolomapAbort,
82 HolomapLeft,
83 HolomapRight,
84 HolomapUp,
85 HolomapDown,
86 HolomapNext,
87 HolomapPrev,
88
89 Max
90};
91
96private:
97 TwinEEngine* _engine;
98 bool _changed;
99 Common::String _keymap;
100public:
101 ScopedKeyMap(TwinEEngine* engine, const char *id);
103};
104
105class Input {
106private:
107 TwinEEngine *_engine;
108 Common::String _currentKeyMap;
109
110 uint8 _actionStates[TwinEActionType::Max]{false};
111 Common::Point _lastMousePos;
112public:
113 Input(TwinEEngine *engine);
114
119 void enableKeyMap(const char *id);
120 bool enableAdditionalKeyMap(const char *id, bool enable);
121
122 const Common::String currentKeyMap() const;
123
131 bool isActionActive(TwinEActionType actionType, bool onlyFirstTime = true) const;
132
133 void resetLastHoveredMousePosition();
134 bool isMouseHovering(const Common::Rect &rect, bool onlyIfMoved = true);
135
140 bool toggleActionIfActive(TwinEActionType actionType);
141 void resetActionStates();
142
143 bool toggleAbortAction();
144
145 bool isQuickBehaviourActionActive() const;
146 bool isMoveOrTurnActionActive() const;
147 bool isHeroActionActive() const; // MyFire & F_SPACE
148 bool resetHeroActions();
149
155
159 void readKeys();
160 void processCustomEngineEventStart(const Common::Event& event);
161 void processCustomEngineEventEnd(const Common::Event& event);
162};
163
164inline const Common::String Input::currentKeyMap() const {
165 return _currentKeyMap;
166}
167
168} // namespace TwinE
169
170#endif
Definition: str.h:59
Definition: input.h:105
bool isActionActive(TwinEActionType actionType, bool onlyFirstTime=true) const
bool toggleActionIfActive(TwinEActionType actionType)
If the action is active, the internal state is reset and a following call of this method won't return...
void enableKeyMap(const char *id)
Dependent on the context we are currently in the game, we might want to disable certain keymaps....
Common::Point getMousePositions() const
void readKeys()
Updates the internal action states.
Activates the given key map id that is registered in the meta engine.
Definition: input.h:95
Definition: twine.h:207
Definition: events.h:218
Definition: rect.h:144
Definition: rect.h:536