ScummVM API documentation
pass.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
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8  * it under the terms of the GNU General Public License as published by
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef ULTIMA_SHARED_ACTIONS_PASS_H
23 #define ULTIMA_SHARED_ACTIONS_PASS_H
24 
25 #include "ultima/shared/actions/action.h"
26 #include "ultima/shared/engine/messages.h"
27 
28 namespace Ultima {
29 namespace Shared {
30 namespace Actions {
31 
32 class Pass : public Action {
33  DECLARE_MESSAGE_MAP;
34  bool PassMsg(CPassMsg *msg);
35 private:
36  const char *&_text;
37 public:
38  CLASSDEF;
39 
43  Pass(TreeItem *parent, const char *&text) : Action(parent), _text(text) {}
44 
48  ~Pass() override {}
49 };
50 
51 } // End of namespace Actions
52 } // End of namespace Shared
53 } // End of namespace Ultima
54 
55 #endif
~Pass() override
Definition: pass.h:48
Definition: tree_item.h:50
Definition: detection.h:27
Definition: messages.h:362
Definition: action.h:41
Pass(TreeItem *parent, const char *&text)
Definition: pass.h:43
Definition: pass.h:32