ScummVM API documentation
portrait_md.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef NUVIE_PORTRAIT_PORTRAIT_MD_H
23#define NUVIE_PORTRAIT_PORTRAIT_MD_H
24
25#include "ultima/nuvie/portraits/portrait.h"
26#include "ultima/nuvie/files/u6_lib_n.h"
27
28namespace Ultima {
29namespace Nuvie {
30
31class Configuration;
32class Actor;
33class U6Shape;
34
35class PortraitMD : public Portrait {
36 U6Lib_n faces;
37
38public:
39 PortraitMD(const Configuration *cfg): Portrait(cfg) {};
40
41 bool init() override;
42 bool load(NuvieIO *objlist) override;
43 unsigned char *get_portrait_data(Actor *actor) override;
44
45protected:
46
47 uint8 get_portrait_num(Actor *actor) const override;
48
49private:
50 U6Shape *get_background_shape(uint8 actor_num);
51 uint8 get_background_shape_num(uint8 actor_num) const;
52};
53
54} // End of namespace Nuvie
55} // End of namespace Ultima
56
57#endif
Definition: actor.h:174
Definition: configuration.h:60
Definition: nuvie_io.h:32
Definition: portrait.h:40
Definition: portrait_md.h:35
Definition: u6_lib_n.h:42
Definition: u6_shape.h:47