ScummVM API documentation
portrait_md.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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19  *
20  */
21 
22 #ifndef NUVIE_PORTRAIT_PORTRAIT_MD_H
23 #define NUVIE_PORTRAIT_PORTRAIT_MD_H
24 
25 #include "ultima/nuvie/portraits/portrait.h"
26 #include "ultima/nuvie/files/u6_lib_n.h"
27 
28 namespace Ultima {
29 namespace Nuvie {
30 
31 class Configuration;
32 class Actor;
33 class U6Shape;
34 
35 class PortraitMD : public Portrait {
36  U6Lib_n faces;
37 
38 public:
39  PortraitMD(const Configuration *cfg): Portrait(cfg) {};
40 
41  bool init() override;
42  bool load(NuvieIO *objlist) override;
43  unsigned char *get_portrait_data(Actor *actor) override;
44 
45 protected:
46 
47  uint8 get_portrait_num(Actor *actor) const override;
48 
49 private:
50  U6Shape *get_background_shape(uint8 actor_num);
51  uint8 get_background_shape_num(uint8 actor_num) const;
52 };
53 
54 } // End of namespace Nuvie
55 } // End of namespace Ultima
56 
57 #endif
Definition: actor.h:178
Definition: portrait.h:40
Definition: portrait_md.h:35
Definition: configuration.h:61
Definition: u6_shape.h:47
Definition: detection.h:27
Definition: u6_lib_n.h:46
Definition: nuvie_io.h:32