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bool | open (const Common::Path &filename, uint8 size, uint8 type=NUVIE_GAME_U6) |
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bool | open (NuvieIO *new_data, uint8 size, uint8 type=NUVIE_GAME_U6) |
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void | close () |
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bool | create (const Common::Path &filename, uint8 size, uint8 type=NUVIE_GAME_U6) |
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uint8 | get_game_type () |
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unsigned char * | get_item (uint32 item_number, unsigned char *buf=nullptr) |
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void | set_item_data (uint32 item_number, unsigned char *src, uint32 src_len) |
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uint32 | get_num_items () |
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uint32 | get_item_size (uint32 item_number) |
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uint32 | get_item_offset (uint32 item_number) |
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const char * | get_item_name (uint32 item_number) |
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bool | is_compressed (uint32 item_number) |
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void | add_item (uint32 offset32, const char *name=nullptr) |
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void | write_item (uint32 item_number) |
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void | write_items () |
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void | load_index (Common::ReadStream *index_f) |
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void | write_index () |
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void | write_header () |
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void | calc_item_offsets () |
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void | parse_lib () |
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void | calculate_item_sizes () |
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uint32 | calculate_item_uncomp_size (U6LibItem *item) |
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uint32 | calculate_num_offsets (bool skip4) |
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The documentation for this class was generated from the following file: