ScummVM API documentation
CGE2::System Member List

This is the complete list of members for CGE2::System, including all inherited members.

_actionCtrl (defined in CGE2::Sprite)CGE2::Sprite
_blinkCounter (defined in CGE2::System)CGE2::System
_blinkSprite (defined in CGE2::System)CGE2::System
_cnt (defined in CGE2::Sprite)CGE2::Sprite
_constY (defined in CGE2::Sprite)CGE2::Spritestatic
_ext (defined in CGE2::Sprite)CGE2::Spriteprotected
_file (defined in CGE2::Sprite)CGE2::Sprite
_flags (defined in CGE2::Sprite)CGE2::Sprite
_follow (defined in CGE2::Sprite)CGE2::Spritestatic
_next (defined in CGE2::Sprite)CGE2::Sprite
_pos2D (defined in CGE2::Sprite)CGE2::Sprite
_pos3D (defined in CGE2::Sprite)CGE2::Sprite
_prev (defined in CGE2::Sprite)CGE2::Sprite
_ptr (defined in CGE2::Sprite)CGE2::Sprite
_ref (defined in CGE2::Sprite)CGE2::Sprite
_scene (defined in CGE2::Sprite)CGE2::Sprite
_seqCnt (defined in CGE2::Sprite)CGE2::Sprite
_seqPtr (defined in CGE2::Sprite)CGE2::Sprite
_shpCnt (defined in CGE2::Sprite)CGE2::Sprite
_siz (defined in CGE2::Sprite)CGE2::Sprite
_stdSeq8 (defined in CGE2::Sprite)CGE2::Spritestatic
_time (defined in CGE2::Sprite)CGE2::Sprite
active() (defined in CGE2::Sprite)CGE2::Spriteinline
backShow() (defined in CGE2::Sprite)CGE2::Sprite
center() (defined in CGE2::Sprite)CGE2::Sprite
clrHide() (defined in CGE2::Sprite)CGE2::Spriteinline
contract() (defined in CGE2::Sprite)CGE2::Spritevirtual
expand() (defined in CGE2::Sprite)CGE2::Spritevirtual
getShp() (defined in CGE2::Sprite)CGE2::Sprite
ghost() (defined in CGE2::Sprite)CGE2::Sprite
gotoxyz(int x, int y, int z=0) (defined in CGE2::Sprite)CGE2::Sprite
gotoxyz() (defined in CGE2::Sprite)CGE2::Sprite
gotoxyz(V2D pos) (defined in CGE2::Sprite)CGE2::Sprite
gotoxyz(V3D pos) (defined in CGE2::Sprite)CGE2::Sprite
gotoxyz_(V2D pos) (defined in CGE2::Sprite)CGE2::Sprite
hide(uint16 pg) (defined in CGE2::Sprite)CGE2::Sprite
hide() (defined in CGE2::Sprite)CGE2::Sprite
labVal(Action snq, int lab) (defined in CGE2::Sprite)CGE2::Sprite
moveShapesHi() (defined in CGE2::Sprite)CGE2::Sprite
moveShapesLo() (defined in CGE2::Sprite)CGE2::Sprite
name() (defined in CGE2::Sprite)CGE2::Spriteinline
notify (defined in CGE2::Sprite)CGE2::Spritestatic
seqTest(int n) (defined in CGE2::Sprite)CGE2::Sprite
setName(char *newName) (defined in CGE2::Sprite)CGE2::Sprite
setScene(int c) (defined in CGE2::Sprite)CGE2::Spritevirtual
setSeq(Seq *seq) (defined in CGE2::Sprite)CGE2::Sprite
setShapeList(BitmapPtr shp, int cnt) (defined in CGE2::Sprite)CGE2::Sprite
show(uint16 pg) (defined in CGE2::Sprite)CGE2::Sprite
show() (defined in CGE2::Sprite)CGE2::Sprite
snList(Action type) (defined in CGE2::Sprite)CGE2::Sprite
Sprite(CGE2Engine *vm) (defined in CGE2::Sprite)CGE2::Sprite
Sprite(CGE2Engine *vm, BitmapPtr shp, int cnt) (defined in CGE2::Sprite)CGE2::Sprite
step(int nr=-1) (defined in CGE2::Sprite)CGE2::Sprite
sync(Common::Serializer &s) (defined in CGE2::Sprite)CGE2::Sprite
System(CGE2Engine *vm) (defined in CGE2::System)CGE2::System
tick() override (defined in CGE2::System)CGE2::Systemvirtual
touch(uint16 mask, V2D pos) override (defined in CGE2::System)CGE2::Systemvirtual
works(Sprite *spr) (defined in CGE2::Sprite)CGE2::Sprite
~Sprite() (defined in CGE2::Sprite)CGE2::Spritevirtual