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bool | works (Sprite *spr) |
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bool | seqTest (int n) |
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bool | active () |
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| Sprite (CGE2Engine *vm) |
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| Sprite (CGE2Engine *vm, BitmapPtr shp, int cnt) |
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BitmapPtr | getShp () |
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void | setShapeList (BitmapPtr shp, int cnt) |
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void | moveShapesHi () |
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void | moveShapesLo () |
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int | labVal (Action snq, int lab) |
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virtual Sprite * | expand () |
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virtual Sprite * | contract () |
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void | backShow () |
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void | setName (char *newName) |
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char * | name () |
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void | gotoxyz (int x, int y, int z=0) |
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void | gotoxyz () |
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void | gotoxyz (V2D pos) |
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void | gotoxyz_ (V2D pos) |
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void | gotoxyz (V3D pos) |
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void | center () |
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void | show (uint16 pg) |
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void | hide (uint16 pg) |
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void | show () |
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void | hide () |
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BitmapPtr | ghost () |
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void | step (int nr=-1) |
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Seq * | setSeq (Seq *seq) |
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CommandHandler::Command * | snList (Action type) |
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virtual void | touch (uint16 mask, V2D pos) |
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virtual void | tick () |
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virtual void | setScene (int c) |
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void | clrHide () |
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void | sync (Common::Serializer &s) |
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int | _ref |
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signed char | _scene |
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struct CGE2::Sprite::Flags | _flags |
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V2D | _pos2D |
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V3D | _pos3D |
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V2D | _siz |
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uint16 | _time |
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struct { |
byte _ptr |
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byte _cnt |
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} | _actionCtrl [kActions] |
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int | _seqPtr |
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int | _seqCnt |
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int | _shpCnt |
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char | _file [kMaxFile] |
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Sprite * | _prev |
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Sprite * | _next |
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static byte | _constY |
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static byte | _follow |
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static Seq | _stdSeq8 [] |
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static void(* | notify )() |
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The documentation for this class was generated from the following file: